Re: Love the game, hate the random
Posted: Fri Jul 26, 2013 5:10 pm
Resorting to name calling is one way to win an argument.
By the way, here is my save file. You know how to verify difficulty, do you?
Elhazzared doesn't believe this claim, but he feels pretty confident with Kestrel to say that 90% of his runs go similar to the one he recently put on video. I have no reason to doubt him, too - Kestrel is a very powerful and very predictable/reliable ship.
You say that to reach 90% on Normal is impossible. Now, Easy, that's a whole different beast. Nevermind that Easy differs from Normal only in the amount of scrap gained, and, as Twinge had shown, it is not exactly scrap that wins you the game.
I believe I am seeing a pattern here.
All that's left is for some other player to call us a bunch of noobs that don't know what we are talking about, since everyone knows that the game can't be beaten consistently on Easy, because "it's random, lol".
And coming from someone, who, by his own admission, can't manage to win consistently on Normal, 'noob' sounds a bit unconvincing. Just saying.
There are 2 ways of using the cloak - as a means to dodge, and as a way to temporize (for when you need to repair critical systems, charge weapons or FTL). It is not my fault that the 2nd use is often overlooked.
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I don't want to doublepost, so I'll continue here.
Zoltans do not equal GG. Please. Even Zoltans with Beam drones don't equal immediate GG, but they'll wear you out hard enough to make matters complicated. When people lose spirit and just surrender because they think their situation is hopeless, resistance is futile, and it is a waste of time to continue, it makes me angry and sad.
If the flare damages your weapons, you still have your engines to run away. If it damages your engines, you finish off the enemy ship and repair as quickly as possible. 4 lvl engines are hard to disable completely. More often than not, the flare does not damage anything at all.
And they don't repair that fast, even with a drone on board. Stealth A has some of the fastest weapons.
As for Engi boarding parties... you don't do it because of their stellar performance, but because you don't have anyone else to do it with. And they manage, just barely. Whatever works, right?
Actually, I think I learned a little since I started playing it first, so it might be higher now. Who knows.
I don't think anyone has the time, nor the patience, to play a hundred of games with the same ship. 10 games are as good an indicator of success as are 100.
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And now, for something completely different. By which I mean discussing game mechanics and not personalities.
If they fire slower than that, by cloaking beforehand you will fire twice in a row before their first salvo. It can save your hide. By firing, then cloaking as they fire, you take a 10% chance of getting hit.
Now, the most interesting thing is when their firing times intermix with yours. There are lots of possible outcomes, but lets just say you encounter a ship that is equipped with the Dual laser, Pike Beam and 2 shields (next to impossible, I know, but that's just an example). You fire your Dual Laser, cloak to avoid the theirs, and beam their weapons, disabling the Laser. You are now going to get hit by a Pike beam when you decloak. Ouch.
If you cloak immediately and then fire as you decloak, you can disable their faster weapons, and you get to shoot for the 2nd time with impunity, which will disarm the Pike Beam. See where this is going?
Of course, there are times when cloaking immediately isn't a better solution. You'll have to examine carefully what the enemy is packing, and do some quick math in the head. But this tactic is viable, is what I am trying to say. The more tactics you have at your disposal, the more versatile your gaming style is, and FTL is all about being versatile.
Or, you could have just read what I wrote when the argument started, where I stated the difficulty I was playing on. But if we actually start paying attention to what the other side is saying, we might come to an understanding, and we can't have that, can we?spacecadet13 wrote:OK, judging by the screen shots you have, the items you purchased, scrap left over and your ending comment "Because you get 350 scrap ON AVERAGE by the end of sector 2.." I'm gonna take a wild guess and say all your experience & comments are based on Easy. Because there ain't no way you got 350+scrap in the first two sectors on any Normal run.
By the way, here is my save file. You know how to verify difficulty, do you?
Twinge says that Stealth A can win him 90% of the games. Maybe 80%. He recently finished off the flagship on stream while having 1000 scrap in reserve, so I guess that gives him a bit of a credibility.spacecadet13 wrote:Stealth A or B, on easy, I'm disappointed if I don't at least reach the flagship - which still happens, occassionally. On normal? If I get to sector 4 with either I'm doing better than average. No way anyone wins anything like 90% of the time with either ship on Normal. No way. On easy, yep, I can believe 90%+ for some players. On normal, literally every ship encounter can finish the game.
Elhazzared doesn't believe this claim, but he feels pretty confident with Kestrel to say that 90% of his runs go similar to the one he recently put on video. I have no reason to doubt him, too - Kestrel is a very powerful and very predictable/reliable ship.
You say that to reach 90% on Normal is impossible. Now, Easy, that's a whole different beast. Nevermind that Easy differs from Normal only in the amount of scrap gained, and, as Twinge had shown, it is not exactly scrap that wins you the game.
I believe I am seeing a pattern here.
All that's left is for some other player to call us a bunch of noobs that don't know what we are talking about, since everyone knows that the game can't be beaten consistently on Easy, because "it's random, lol".
I might be repeating myself, but in this case, this seems to be necessary. On this very run, I encountered each of the situations that you claim could end Stealth runs: an anti-ship drone (dispatched with no damage), a sun with a ship in orbit (took 4 damage, blew up the ship, got out before 2nd flare hit), and a Zoltan ship (took 4 damage, because I missed 1 of the shots). So, what is the deal with flares? Seriously.spacecadet13 wrote:And, dude..."And what is the deal with flares? Why would you go out of your way to avoid them? " Seriously? Facepalm. Yeah, flares aren't that big a deal.....FOR A SHIP WITH A SHIELD! No shields = more fires. Noob.
And coming from someone, who, by his own admission, can't manage to win consistently on Normal, 'noob' sounds a bit unconvincing. Just saying.
I am talking about Stealth A. I play it almost exclusively now. I don't need to look for guides, I can write you one.spacecadet13 wrote:"Stealth before they fire..."played properly" caveat"...you really haven't played Stealth B at all, or A very much have you? Noob. Look up the stealth 101 guides.
There are 2 ways of using the cloak - as a means to dodge, and as a way to temporize (for when you need to repair critical systems, charge weapons or FTL). It is not my fault that the 2nd use is often overlooked.
No, these are not facts. This is just wishful thinking - "if I can't do it, no one else can". You can go boarding with Torus, which only has 1 human and 2 engies. It is, actually, a viable way to gather more crew by freeing prisoners. In fact, should I play another game and post screenshots, just to prove you wrong yet again?spacecadet13 wrote:You've got even fewer clues about boarding. My comments were specifically about the weakness of the Stormwalker, and boarding with Slugs from the start, and are just facts, nothing more. Engi's? Yeah, that's boarding 101 right there. By the time you'd done enough damage to the enemy crew to let you port over Engi's to finish them off, you'd have blown the ship up twice.
Getting back. You were saying?spacecadet13 wrote:Play both on normal, get back to me.
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I don't want to doublepost, so I'll continue here.
Assuming I could convince you, how many games would it take? Would you consider 3 consecutive runs enough to get an estimate for what is 'average' for the ship? Because If I can get about 350 scrap by the end of the 2nd sector 3 times in a row, it would take tremendous bad luck to bring that average down, don't you think?Elhazzared wrote:It is also quite possible to get 350 scrap by the end of sector 2, thing is, this is far from average, this is on a very good run where you can get at least 7 fights you can win easly and probably a distress or two which award rewards without even fighting...[...]Average your first sector run shouldn't award you more than 60 scrap which you can run up to 110 by selling the titanium plates.
Guys. Guys. I can't stream, I can only post screenshots. Maybe I should do a playthrough and document my actions in a fight? I already did one, here, complete with drones and Zoltans in the first sectors (they even hit me in the weapons once, due to my own stupid mistake). Also, it is my first run completely without shields.Elhazzared wrote:Now all of this assumes you don't get zoltan ships which are an immediate GG and assumes that you don't get ships with drones (especially beam ones) whose drones and weapons rooms are too far apart to hit with a beam.
Zoltans do not equal GG. Please. Even Zoltans with Beam drones don't equal immediate GG, but they'll wear you out hard enough to make matters complicated. When people lose spirit and just surrender because they think their situation is hopeless, resistance is futile, and it is a waste of time to continue, it makes me angry and sad.
By shitload, do you mean four? I got ~20 scrap out of that fight, then repaired for 8 scrap. Still a profit. It is how I get this much scrap, this game follows 'high risk - high reward' scheme.Elhazzared wrote:Even if you just try to sufocate the fire, you're still gonna end up without weapons before it happens, then when the fire is out you must go repair the weapons and you still took way too much damage in that. If you can't a see a problem there... Well that is your problem really.
If the flare damages your weapons, you still have your engines to run away. If it damages your engines, you finish off the enemy ship and repair as quickly as possible. 4 lvl engines are hard to disable completely. More often than not, the flare does not damage anything at all.
It's all theory. In practice, one of these weapons is a bomb, one is ion, and one is a laser. Meaning they can only do 1 hull damage when combined. And you disable 2 of them with your first blast. What the eyes fear, the hands do, is how the saying goes.Elhazzared wrote:Stealth before they fire is all very prety, but if you fight against a ship with an engi. Sure you stealth, knock out weapons, maybe, but if it's an enemy with 3 points of weapons which there are a few and they have an engi on board, you are going to take fire back, the engi will repair the weapons before you shot again so when you shot again, they will still keep one weapon.
And they don't repair that fast, even with a drone on board. Stealth A has some of the fastest weapons.
Thank you. I seriously hoped that I would not need to prove that. Yes, if you separate their crew, you can take them out easily. Even Mantis crew.Elhazzared wrote:Boarding with slugs isn't actually bad, they are just as good as a regular human in combat so yeah, they do ok.
As for Engi boarding parties... you don't do it because of their stellar performance, but because you don't have anyone else to do it with. And they manage, just barely. Whatever works, right?
I have about 30 runs with Stealth A. Most runs I just discard once I feel they can take on the Flagship with no problems (that is, when they have a means of piercing 4 lvl shields, teleporter for taking out its weapons, and shields). I only continue the ones I am not certain to win. I can vouch for 80% based on this data.Twinge wrote:I haven't played enough repeated games to have any statistically sound data, to be clear - my numbers are only estimates based on general success and perceived power level of the ship.
Actually, I think I learned a little since I started playing it first, so it might be higher now. Who knows.
I don't think anyone has the time, nor the patience, to play a hundred of games with the same ship. 10 games are as good an indicator of success as are 100.
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And now, for something completely different. By which I mean discussing game mechanics and not personalities.
Are there any in vanilla? I honestly can't remember such a design off the top of my head. All ships I remember have both rooms in the immediate vicinity.Elhazzared wrote:[...]assumes that you don't get ships with drones (especially beam ones) whose drones and weapons rooms are too far apart to hit with a beam.
Let me explain my reasoning. Cloak lvl2, which is what you'll probably use for most of the game, gives you 10 seconds cloak.Elhazzared wrote:the reason why you stealth after they fire is to very likelly (but not for sure) dodge their fire which will give you extra time to finish them off probably just avoiding extra pain.
If they fire slower than that, by cloaking beforehand you will fire twice in a row before their first salvo. It can save your hide. By firing, then cloaking as they fire, you take a 10% chance of getting hit.
Now, the most interesting thing is when their firing times intermix with yours. There are lots of possible outcomes, but lets just say you encounter a ship that is equipped with the Dual laser, Pike Beam and 2 shields (next to impossible, I know, but that's just an example). You fire your Dual Laser, cloak to avoid the theirs, and beam their weapons, disabling the Laser. You are now going to get hit by a Pike beam when you decloak. Ouch.
If you cloak immediately and then fire as you decloak, you can disable their faster weapons, and you get to shoot for the 2nd time with impunity, which will disarm the Pike Beam. See where this is going?
Of course, there are times when cloaking immediately isn't a better solution. You'll have to examine carefully what the enemy is packing, and do some quick math in the head. But this tactic is viable, is what I am trying to say. The more tactics you have at your disposal, the more versatile your gaming style is, and FTL is all about being versatile.