Okay, I know this particular thread ain't been updated in like....forever, but I managed to solve the beam problem.
I went ahead and compared it with other mods that deal with artillery beams, and after some trial, error, and a few failed spot checks I noticed something. There was a coding error.
Apparently, the <color> section that changed the color of the beam was never closed with a </color>. I did that, on the off chance it might work, and low and behold...it did.
Here is a link to the fixed save.
https://www.mediafire.com/file/d6eo7fli ... E.ftl/file
If you don't feel safe considering I'm a new guy and this is my first ever post, I don't blame you. Here's the literal fixed bit of code. You can copy/paste it over the original in the Blueprints file within the .ftl file.
Code: Select all
<weaponBlueprint name="ARTILLERY_SHOGO">
<type>BEAM</type>
<title>Advanced Ion Beam</title>
<short>Tsunami Beam</short>
<desc>This overcharged ion beam uses a new technology to disable mutiple systems. However targeting abilities have been sacrificed.</desc>
<tooltip>Artillery beam that automatically fires a ion beam. Can cause electrical fires.</tooltip>
<damage>0</damage>
<ion>2</ion>
<sp>5</sp>
<fireChance>4</fireChance>
<breachChance>0</breachChance>
<cooldown>15</cooldown>
<speed>13</speed>
<power>1</power>
<cost>0</cost>
<bp>5</bp>
<rarity>0</rarity>
<color>
<r>0</r>
<b>255</b>
<g>255</g>
</color>
<image>beam_contact</image>
<length>500</length>
<launchSounds>
<sound>ion_beam</sound>
</launchSounds>
<weaponArt>artillery_fed</weaponArt>
</weaponBlueprint>
Edit: Thanks to some help from looking at porcu93 Federation's Improved Artilleries and Cruisers (
https://subsetgames.com/forum/viewtopic.php?t=36467 ), I was able to solve the restored 5th level upgrade for the Ion Beam. As I have no idea what icon was used to make the hourglass to show time for the original four upgrades, I can't add it to my text added to fill in the missing text.
Side note, if porcus93 wants me to take this down because I used the systemui icon for artillery charge 5 to keep it from coming up with a visiual error, I will.