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Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Fri May 29, 2015 8:43 am
by NarnKar
@StylesRJ "Smart bombs"? Not small bombs?

Also, since this'll be at the top the fifth page: if you downloaded the ship and you're wondering "hey, why doesn't this mod work?" That's because it was made pre-Advanced Edition. You'll want to download this version instead.

http://www.mediafire.com/download/k2aus ... ami_AE.ftl

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Fri May 29, 2015 8:48 am
by stylesrj
NarnKar wrote:@StylesRJ "Smart bombs"? Not small bombs?
Yeah, for some reason I keep saying Smart Bomb instead of Small. Dunno why... :lol:

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Thu Aug 03, 2017 10:54 pm
by kevinbotz
I've been experiencing quite a few issues with the ship simply crashing the game when jumping to a random beacon in the first sector. I'm running no other mods aside from the Tsunami ship mod.

Does anybody have any ideas as to what could be the cause?

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Tue Jun 04, 2024 11:35 pm
by Angel71090
Okay, I know this particular thread ain't been updated in like....forever, but I managed to solve the beam problem.

I went ahead and compared it with other mods that deal with artillery beams, and after some trial, error, and a few failed spot checks I noticed something. There was a coding error.

Apparently, the <color> section that changed the color of the beam was never closed with a </color>. I did that, on the off chance it might work, and low and behold...it did.

Here is a link to the fixed save.

https://www.mediafire.com/file/d6eo7fli ... E.ftl/file

If you don't feel safe considering I'm a new guy and this is my first ever post, I don't blame you. Here's the literal fixed bit of code. You can copy/paste it over the original in the Blueprints file within the .ftl file.

Code: Select all

<weaponBlueprint name="ARTILLERY_SHOGO">
	<type>BEAM</type>
	<title>Advanced Ion Beam</title>
	<short>Tsunami Beam</short>
	<desc>This overcharged ion beam uses a new technology to disable mutiple systems. However targeting abilities have been sacrificed.</desc>
	<tooltip>Artillery beam that automatically fires a ion beam. Can cause electrical fires.</tooltip>
	<damage>0</damage>
	<ion>2</ion>
	<sp>5</sp>
	<fireChance>4</fireChance>
	<breachChance>0</breachChance>
	<cooldown>15</cooldown>
	<speed>13</speed>
	<power>1</power>
	<cost>0</cost>
	<bp>5</bp>
	<rarity>0</rarity>
	<color>
		<r>0</r>
		<b>255</b>
		<g>255</g>
	</color>
	<image>beam_contact</image>
	<length>500</length>
	<launchSounds>
		<sound>ion_beam</sound>
	</launchSounds>
	<weaponArt>artillery_fed</weaponArt> 
</weaponBlueprint>
Edit: Thanks to some help from looking at porcu93 Federation's Improved Artilleries and Cruisers ( https://subsetgames.com/forum/viewtopic.php?t=36467 ), I was able to solve the restored 5th level upgrade for the Ion Beam. As I have no idea what icon was used to make the hourglass to show time for the original four upgrades, I can't add it to my text added to fill in the missing text.

Side note, if porcus93 wants me to take this down because I used the systemui icon for artillery charge 5 to keep it from coming up with a visiual error, I will.

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Fri Jun 14, 2024 7:22 pm
by porcu93
Angel71090 wrote:Side note, if porcus93 wants me to take this down because I used the systemui icon for artillery charge 5 to keep it from coming up with a visiual error, I will.
Keep the post up, no need to remove it.
Also, welcome to the modding community, and thank you for playing with my mods ;) .

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Posted: Wed Jun 19, 2024 9:26 pm
by Angel71090
porcu93 wrote:
Angel71090 wrote:Side note, if porcus93 wants me to take this down because I used the systemui icon for artillery charge 5 to keep it from coming up with a visiual error, I will.
Keep the post up, no need to remove it.
Also, welcome to the modding community, and thank you for playing with my mods ;) .
Oh damn, hey! Thanks for letting me use that, and thanks for the welcome! I doubt I'll do much, but I'm always willing to fiddle around with good mods and see if I can fix them if they get borked. Glad to be here, and glad to make this work again!