Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Wed Feb 25, 2015 1:54 am
Make it really fast or make it a bomb.
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
Eh, I guess being able to bypass defense drones I's are good enough. Now for another meissile launcher I made what does it mean when you can't see the projectile sprites? (despite using vanilla images). EDIT: NVM. I made a typo.NarnKar wrote:Make it really fast or make it a bomb.
~ Strict XML Parser Issues:
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 942: Attribute name "artillery" associated with an element type "mod-overwrite:systemlist" must be followed by the ' = ' character.
~ ~ ~ ~ ~
<mod-overwrite:systemlist artillery power="1" room="6" weapon="ARTILLERY_FED" />
~ ~ ~ ~ ~
! Sloppy XML Parser Issues:
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 942: At line 942, column 2: Strange attributes.
~ ~ ~ ~ ~
<mod-overwrite:systemlist artillery power="1" room="6" weapon="ARTILLERY_FED" />
~ ~ ~ ~ ~
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<mod:findName type="shipBlueprint" name="PLAYER_SHIP_FED">
<mod-overwrite:systemList= artillery power="1" room="6" weapon="ARTILLERY_FED_MISSILE" />
</mod-overwrite:systemList>
<mod-overwrite:weaponList count="1" missiles="5">
<weapon name="LASER_RAIL_2"/>
</mod-overwrite:weaponList>
</mod:findName>
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<mod:findName type="shipBlueprint" name="PLAYER_SHIP_FED">
<mod:findLike type="systemList">
<mod-overwrite:artillery power="1" room="6" weapon="ARTILLERY_FED_MISSILE" />
</mod:findLike>
<mod-overwrite:weaponList count="1" missiles="5">
<weapon name="LASER_RAIL_2"/>
</mod-overwrite:weaponList>
</mod:findName>
Thank you. just curious, Is there a tutorial on how to make an artillery weapon?RAD-82 wrote:The width of a beam is based on the damage it does. You can't alter it without altering the damage.
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<mod:findName type="shipBlueprint" name="PLAYER_SHIP_FED"> <mod:findLike type="systemList"> <mod-overwrite:artillery power="1" room="6" weapon="ARTILLERY_FED_MISSILE" /> </mod:findLike> <mod-overwrite:weaponList count="1" missiles="5"> <weapon name="LASER_RAIL_2"/> </mod-overwrite:weaponList> </mod:findName>
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<weaponBlueprint name="ARTILLERY_FED">
<type>BEAM</type>
<title>Artillery Beam</title>
<short>Artillery</short>
<desc>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.</desc>
<tooltip>Artillery: Beam that automatically fires a 1 damage beam that pierces all shields</tooltip>
<damage>1</damage>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<speed>13</speed>
<cooldown>40</cooldown>
<power>1</power>
<cost>0</cost>
<bp>5</bp>
<rarity>0</rarity>
<image>beam_contact</image>
<length>500</length>
<launchSounds>
<sound>beam1</sound>
<sound>beam1_2</sound>
</launchSounds>
<weaponArt>artillery_fed</weaponArt>
</weaponBlueprint>
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<animSheet name="ENGI_ACCEL" w="1254" h="59" fw="22" fh="59">weapons/Engi_Accelerator.png</animSheet>
<animSheet name="ENGI_DISRUPT" w="161" h="33" fw="23" fh"33">weapons/Engi_Disruptor.png</animSheet>
<weaponAnim name="ENGI_ACCEL">
<sheet>ENGI_ACCEL</sheet>
<desc length="57" x="0" y="0"/>
<chargedFrame>51</chargedFrame>
<fireFrame>54</fireFrame>
<firePoint x="12" y="10"/>
<mountPoint x="3" y="44"/>
</weaponAnim>
<weaponAnim name="ENGI_DISRUPT">
<sheet>ENGI_DISRUPT</sheet>
<desc length="7" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="8"/>
<mountPoint x="5" y="26"/>
</weaponAnim>