[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

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ArmedKevin117
Posts: 42
Joined: Sun Apr 07, 2013 8:50 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-4-23

Post by ArmedKevin117 »

It's uploaded here. Superluminal stopped giving me errors for reasons I don't know, but the game still doesn't load the picture. I checked through all the .txt files, and none of them contained _base in any form. I tried renaming the base picture to SF1_base_base to see if that would work, but it didn't. File not attached to post, apparently it's too big. I'll see about setting it up on Dropbox.
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-4-23

Post by Metzelmax »

ArmedKevin117 wrote:It's uploaded here. Superluminal stopped giving me errors for reasons I don't know, but the game still doesn't load the picture. I checked through all the .txt files, and none of them contained _base in any form. I tried renaming the base picture to SF1_base_base to see if that would work, but it didn't. File not attached to post, apparently it's too big. I'll see about setting it up on Dropbox.
In the blueprints.xml.append is the layout and the image described in the first line:

<shipBlueprint name="PLAYER_SHIP_ENERGY" layout="My_ship_layout" img="My_ship_image">

All images have to start with My_ship_image, adding _base,_gib1,_cloak etc after that prefix. The layout is the .txt name. To make it easier they should be both called the same.

bsp:

<shipBlueprint name="PLAYER_SHIP_ENERGY" layout="Treel_isolator" img="Treel_isolator">
Images are:
Treel_isolator_base.png
Treel_isolator_floor.png
Treel_isolator_cloak.png
Treel_isolator_mini.png
Treel_isolator_shield1.png
Treel_isolator_gib1.png
files are:
Treel_isolator.txt
Treel_isolator.xml
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-4-23

Post by kartoFlane »

Huh. Odd. Either way. send me the .ftl file, it'll help pinpoint the cause of the issue.
Another question, have you saved the PNG images as 32-bit? That's the only format FTL accepts.
Superluminal2 - a ship editor for FTL
ArmedKevin117
Posts: 42
Joined: Sun Apr 07, 2013 8:50 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-4-23

Post by ArmedKevin117 »

kartoFlane wrote:Huh. Odd. Either way. send me the .ftl file, it'll help pinpoint the cause of the issue.
Another question, have you saved the PNG images as 32-bit? That's the only format FTL accepts.
And the win goes to karto! Problem solved, thanks! I'll be uploading the mod publicly in a few days.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-4-23

Post by speedoflight »

ArmedKevin117 wrote:It's uploaded here. Superluminal stopped giving me errors for reasons I don't know, but the game still doesn't load the picture. I checked through all the .txt files, and none of them contained _base in any form. I tried renaming the base picture to SF1_base_base to see if that would work, but it didn't. File not attached to post, apparently it's too big. I'll see about setting it up on Dropbox.
It looks like superluminal doesnt add the "_base" termination anymore (its a problem that was present in old version i guess, since on my last ships i cant remember having this issue), so yes, the problem was in the image depth format. Notice that FTL doesnt need by force 32-bit images (i have lower depth images and they still work perfect) but just to make sure thats not the issue, save all the images always in 32-bit.
My currently mods / wips ->
ImageImage
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-5-14

Post by kartoFlane »

'nother update!

Changelog:
  • Fixed - When creating an enemy ship, the shield oval should now appear every time. It might disappear once you place the first room, but should reappear once you create more or move the room around.
  • Fixed - Tweaked the feature reverting the position of hull and shield images, should they be dragged off-screen - won't be so overreactive anymore.
  • Fixed - Gibs animation fixed again, there was a minor discrepancy between what the green circle showed (correct) and the animation (incorrect)
  • Fixed - If the hull image contains _base in its name, the editor now only takes the part of the name before the "_base"
  • Fixed - Removed override functionality. As a result, cloak and shield images should now always be exported correctly.
  • Fixed - Zip function now replaces backward slashes with forward slashes, hopefully it'll resolve the GMM/Python 2.7.4 issue.
  • Fixed - Fixed dialog paths to gib and glow image dialogs. Glow image dialog shares path with interior image dialog.
  • Fixed - Somewhat fixed issue with Alt on Linux distribution. Since Alt-drag is a built-in functionality on some systems, the editor can't override it. However, you can use FN+Alt instead.
  • Added - Calculate optimal offset now has separate formula for enemy ships.
Dropbox Download Directory: Superluminal 13-5-14
Superluminal2 - a ship editor for FTL
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-5-14

Post by speedoflight »

Thanks for another update, man!

I really appreciate your efforts. One question, is there any possibility to add a function to link doors? i mean, u know when u making 2 rooms that are not connected, an option to modify the txt with the correct room id on that linked door will save a lot of headaches in these kind of layouts.

Thanks again.
My currently mods / wips ->
ImageImage
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - version 13-5-14

Post by kartoFlane »

I've implemented that several updates ago - look here for how-to
Superluminal2 - a ship editor for FTL
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-5-14

Post by speedoflight »

Oh god.. i missed that post for some reason (i cant remember it wtf lol), i know u did something with the door layouts ( i think an option to import room layouts or something like that) i totally missed the other thing.. stupid me xd, i wasted so many hours and tries just doing the whole process.. lol . Anyways, thx again, and cheers!.
My currently mods / wips ->
ImageImage
rck_mtn_climber
Posts: 8
Joined: Sat May 18, 2013 12:20 am

Re: [Tool] FTL Ship Editor: Superluminal - version 13-5-14

Post by rck_mtn_climber »

Hey, I really like the editor; however, when I try to export files as .ftl, no .ftl file is exported, what am I doing wrong?
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