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Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Wed Nov 07, 2012 1:25 pm
by ken oh
ankorite wrote:So I changed line 407 from
Code: Select all
dir_root = realpath[:realpath.rindex("\\")]
to
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dir_root = os.path.dirname(realpath)
That got it working for me on Ubuntu 12.04 x86 and 12.10 amd64.
I can post a patch to the github but it sounds like there has already been one proposed.
Cheers!
Thanks, ankorite! Now, it's giving me an error, haha.
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Traceback (most recent call last):
File "main.py", line 417, in <module>
allowzip = cfg.getboolean("settings", "allowzip")
File "/usr/lib/python2.7/ConfigParser.py", line 368, in getboolean
v = self.get(section, option)
File "/usr/lib/python2.7/ConfigParser.py", line 607, in get
raise NoSectionError(section)
ConfigParser.NoSectionError: No section: 'settings'
I tried deleting line 417 and now am now getting the Tkinter pop-up error about it not being in the correct directory. I'm actually fuzzy on that too, because I don't know exactly which directory its supposed to be in or even what exactly from the package it's supposed to have.
Do I...
A. Put the entire folder of "Grognaks Mod Manager v1.4" in the game's directory?
B. Only put the contents of "Grognaks Mod Manager v1.4" in there (i.e. just modman.ini, readme.txt, mods/, and src/)?
Even if I could just start from there, I would have a better time finding which directory I should put it in, in the end.
Thanks!
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Wed Nov 07, 2012 5:02 pm
by alextfish
You should put the contents of the GMM directory into your FTL directory. Once you've extracted it correctly, your FTL directory should contain directories called "mods", "licenses", "resources" and "src" (and possibly "crashlogs"). It should also contain "FTLGame.exe" (which launches the game) and "modman.exe" (which launches GMM).
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Wed Nov 07, 2012 5:45 pm
by BrenTenkage
alextfish wrote:You should put the contents of the GMM directory into your FTL directory. Once you've extracted it correctly, your FTL directory should contain directories called "mods", "licenses", "resources" and "src" (and possibly "crashlogs"). It should also contain "FTLGame.exe" (which launches the game) and "modman.exe" (which launches GMM).
Yep...nothing
Guess I need to wait for 1.5 when its improved
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Thu Nov 08, 2012 2:37 am
by dante2ndadvent
Got it working. Man this thing is cool, if only all mods on other games worked this well. I take back all the mean things I said about Grognak.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Thu Nov 08, 2012 7:53 am
by SumiumOxide
Simple question, is there an easy way to create .ftl files? Just renaming a .zip file doesn't work for me.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Sat Nov 10, 2012 2:08 am
by Grognak
Version 1.4.1 released with hopefully working Mac/Linux support (thanks for the commit.)
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Nov 10, 2012 2:16 am
by Whale Cancer
SumiumOxide wrote:Simple question, is there an easy way to create .ftl files? Just renaming a .zip file doesn't work for me.
That is all .ftl files are.
Edit: So, any problems you have are being caused by something else.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Nov 10, 2012 5:10 am
by SumiumOxide
Whale Cancer wrote:That is all .ftl files are.
Edit: So, any problems you have are being caused by something else.
Well whenever I rename it, it just becomes, say, mod.ftl.zip
I'm running windows 7, so i'm guessing it's an OS issue?
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Nov 10, 2012 6:03 am
by Whale Cancer
SumiumOxide wrote:Whale Cancer wrote:That is all .ftl files are.
Edit: So, any problems you have are being caused by something else.
Well whenever I rename it, it just becomes, say, mod.ftl.zip
I'm running windows 7, so i'm guessing it's an OS issue?
Well, more like user error. You need to enable "show file extensions" and change the actual file extension (by default, windows 7 only highlights the file name and not the extension). As it stands, you are just adding '.ftl' between the file name and the file extension.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Nov 10, 2012 6:44 am
by SumiumOxide
Whale Cancer wrote:Well, more like user error. You need to enable "show file extensions" and change the actual file extension (by default, windows 7 only highlights the file name and not the extension). As it stands, you are just adding '.ftl' between the file name and the file extension.
Ah, thank you good sir. Sorry for being rather incompetent at this, first time doing this kind of stuff.