Page 36 of 127

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Sat Jan 03, 2015 6:31 am
by NarnKar
Chain damage is gained based on whatever damage tags are on the gun. Ion damage is increased if it's an ion-damage only weapon; hull damage is increased if it's a hull-damaging weapon; both are increased if both tags are in effect.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Sat Jan 03, 2015 11:23 pm
by colorfood
Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Sun Jan 04, 2015 5:56 am
by R4V3-0N
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.

The full code:

Code: Select all

<crewBlueprint name="human">
	<desc>Humans are common and uninteresting.</desc>
	<cost>45</cost> <!--was 40-->
	<bp>2</bp>
	<title>Human</title>
	<short>Human</short>
	<rarity>1</rarity>
	<powerList>
		<power>Skills improve slightly faster</power>
	</powerList>
	<colorList>
		<layer><!-- Layer 1 - Shirt -->
			<color r="140" g="140" b="255" a="0.7"/> <!--
			<color r="255" g="200" b="130" a="0.7"/>-->
		</layer>
		<layer><!-- Layer 2 - Hair/Face -->
			<color r="255" g="150" b="150" a="0.4"/>
			<color r="90" g="60" b="40" a="0.7"/>
			<color r="255" g="124" b="89" a="0"/>
			<color r="255" g="255" b="255" a="0.2"/>
		</layer>
	</colorList>
</crewBlueprint>
The specific part of the code

Code: Select all

		<layer><!-- Layer 1 - Shirt -->
			<color r="140" g="140" b="255" a="0.7"/> <!--
			<color r="255" g="200" b="130" a="0.7"/>-->
		</layer>
		<layer><!-- Layer 2 - Hair/Face -->
			<color r="255" g="150" b="150" a="0.4"/>
			<color r="90" g="60" b="40" a="0.7"/>
			<color r="255" g="124" b="89" a="0"/>
			<color r="255" g="255" b="255" a="0.2"/>
		</layer>

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Sun Jan 04, 2015 5:23 pm
by colorfood
R4V3-0N wrote:
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.

-snip-
Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...

I wanted to see if I could mod in the old black hair/light skin sprite.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Sun Jan 04, 2015 10:43 pm
by R4V3-0N
colorfood wrote:
R4V3-0N wrote:
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.

-snip-
Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...

I wanted to see if I could mod in the old black hair/light skin sprite.
Yea, it's the code.

However I thought the old sprite had green hair?...

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Mon Jan 05, 2015 1:46 am
by colorfood
R4V3-0N wrote: Yea, it's the code.

However I thought the old sprite had green hair?...
Image

Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.

Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.

Either way, thanks for all the help!

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Mon Jan 05, 2015 10:05 am
by R4V3-0N
colorfood wrote:
R4V3-0N wrote: Yea, it's the code.

However I thought the old sprite had green hair?...
Image

Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.

Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.

Either way, thanks for all the help!
I still think that's green hair xD Could be wrong though.

Anyway check Captains Edition, They have done extensive work in sprite recolouring.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Tue Jan 06, 2015 10:50 am
by stylesrj
Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Tue Jan 06, 2015 9:04 pm
by NarnKar
stylesrj wrote:Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
Charge beams are apparently impossible, according to RAD-82.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Posted: Tue Jan 06, 2015 10:22 pm
by stylesrj
NarnKar wrote:Charge beams are apparently impossible, according to RAD-82.
I'm guessing double-barrelled beams are impossible too. But is it because the beams don't actually work or they visually only fire 1 beam but it does the damage of two (or only the damage of one beam and the second is ignored?)

So what about Charge Flak? Does it shoot only 1 bit of debris or would each "charged shot" fire 3 debris each? How would this affect the fake projectiles that are launched with it?