Doesn't matter.katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
The general rule is that you should install smaller mods after bigger ones as it is less likely they will be overwritten. Expanded enemy window only changes one thing, so it should go after everything else. But yes in this particular case it doesn't matter.katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
Thats the thing I did not think off.Saizew wrote:According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?

Yep.Mr. Mister wrote: Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Doesn't matter.
It would be helpful to know which weapon that was exactly...Revenant wrote:Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later)

I'll look into that.Revenant wrote:with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
Dont remember the name of the weapon, but its very caracteristic, that Ion weapon that pierces shields and stun the system u aim.
And I dont know if this help but in the crash it said something with assertion and microsoft visuals + (couldnt copy text sorry),
P.D i dont think its from my computer cause i never had a crash before in FTL or other game
And I dont know if this help but in the crash it said something with assertion and microsoft visuals + (couldnt copy text sorry),
P.D i dont think its from my computer cause i never had a crash before in FTL or other game
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-
Ok... this new victory is really bugging m-
ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL...
But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO
I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters
)
Ok... this new victory is really bugging m-
ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL...

But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO


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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
I know you'll need a few different kinds of crew, I don't know which ones.Torchwood202 wrote:Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-
Ok... this new victory is really bugging m-
ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL...![]()
But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOOI MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters
)

NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough.

EDIT: @ Sleeper, kartoflane says that encased systems can be a thing again maybe if you place a room directly under another room. Or I guess you could think of it as adding a blank room on top of the encased system room. I'm not sure how this works with drone targeting though, but he said that's what he did for his AI Cruiser. Might be worth trying...
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
Wow that would be a third, even more secret ending. Sounds cool.Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.

Part of the reason for making this alternative ending was to enable true pacifist runs.Russian Rockman wrote:NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough.

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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b
But where will it end!!!Sleeper Service wrote:Wow that would be a third, even more secret ending. Sounds cool.Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.![]()

I actually think it would be cool if each faction had a different ending.
Or at least I had this idea where, if you have a faction specific augment, or you do that factions quest the will help you somehow in one of the stages of the Boss.
That AI one is actually practical, you could have the AI suffocate the entire enemy crew. The Zoltan quest I thought, maybe they could convince like half the fleet to back off but the flagship refuses and so you still have to fight but maybe now some federation ships can provide additional ASB fire or something...