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Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sat Apr 13, 2013 5:40 pm
by TheNewbie
Help! I have a problem: Error: load declarations - blueprints.xml file not found
Error: load declarations - autoBlueprints.xml file not found


I will never finish my ship if I won't find a solution to this problem! :cry: Is there any one who can help me? :oops: (I have Windows 7)

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sat Apr 13, 2013 6:16 pm
by kartoFlane
Huh, weird.

Try to unpack the archives again (File -> Change Archives...)
If that doesn't fix it, open up Superluminal's directory, go to archives/data and check if the file (autoBlueprints.xml) is present there. If it's not, you might want to uninstall all mods, in order to make GMM restore its archives backup, then unpack the archives in Superluminal again.
Failing that, try reinstalling FTL, and then unpacking the archives.

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sat Apr 13, 2013 9:42 pm
by TheNewbie
Where exactly is the directory? :oops:

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sat Apr 13, 2013 10:58 pm
by kartoFlane
In the same folder where Superluminal.exe is located - which should be where you've unpacked the zip that you've downloaded.

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 2:06 pm
by TheNewbie
Tried everything. Still having the same issue. :cry:

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 3:30 pm
by speedoflight
TheNewbie wrote:Help! I have a problem: Error: load declarations - blueprints.xml file not found
Error: load declarations - autoBlueprints.xml file not found


I will never finish my ship if I won't find a solution to this problem! :cry: Is there any one who can help me? :oops: (I have Windows 7)

Is this issue blocking you from finish your ship?? u cant load superluminal or wat? the only thing superluminal is saying is that it cant find the source files of the game, but u dont need em to finish your ship.. unless u are picking a template from the game of course...

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 3:33 pm
by TheNewbie
In order to create an .ftl file of my ship it needs blueprints ID. But it can't find neither the blueprint neither the auto blueprint.

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 7:10 pm
by speedoflight
I just changed the directory of the game, and i went to "change archives", and when superluminal was extracting the resource.dat file, in the end it crashed with this crash log ->

org.eclipse.swt.SWTException: Widget is disposed
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.widgets.Widget.error(Unknown Source)
at org.eclipse.swt.widgets.Widget.checkWidget(Unknown Source)
at org.eclipse.swt.widgets.TreeItem.getItems(Unknown Source)
at com.kartoflane.superluminal.ui.ShipBrowser.clearTrees(ShipBrowser.java:210)
at com.kartoflane.superluminal.ui.DirectoriesWindow.load(DirectoriesWindow.java:205)
at com.kartoflane.superluminal.ui.DirectoriesWindow.access$4(DirectoriesWindow.java:176)
at com.kartoflane.superluminal.ui.DirectoriesWindow$2.widgetSelected(DirectoriesWindow.java:160)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal.core.Main.open(Main.java:590)
at com.kartoflane.superluminal.core.Main.main(Main.java:345)

ideas?

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 7:34 pm
by kartoFlane
@TheNewbie
I've no idea what could be the cause of such issue - it appears that your .dat archives don't contain the blueprint files, or Superluminal somehow can't find them.

I've included some additional debug info in that part of the code to help me in troubleshooting; download the updated version here (14-4-13), run it using the Superluminal.bat, and then upload debug.log here.

@speedoflight
Huh. Apparently the editor crashes if you open the Ship Browser before changing the archives.
Just make sure not to open the Ship Browser (Load Ship...) if you plan on changing the archives, for now.

Re: [Tool] FTL Ship Editor: Superluminal - version 4-4-13

Posted: Sun Apr 14, 2013 8:27 pm
by TheNewbie
Thank you very much kartoFlane. :D