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Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Sun Oct 21, 2012 10:08 pm
by ser_aerochorro
Zorael wrote:Tried on linux and ran into some obstacles. Distro was Kubuntu 12.10 amd64, python reported version 2.7.3.

First, main.py:407 looks for realpath[:realpath.rindex("\\")].

Code: Select all

Traceback (most recent call last):
  File "main.py", line 407, in <module>
    dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
I think it might be better to use os.path.dirname() here instead. Slicing by index of '\\' sounds like it would only work in Windows...? (Has anyone gotten it to work in linux, or OSX for that matter?)
I just sent a pull request to Grognak with the fix, thank you :>

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 3:58 am
by Dragnar Dragon-Blood
ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 8:15 am
by tiederian
Just tried this and it breaks my game every time I patch. Even without adding mods. The loading bar when you first load the game up is a white box and it crashes after a few seconds. Now i suspect it's because when GMM unpacks the resources it makes the unpacked folder read only. Does anyone know what the actual issue is and/or how to fix it?

Thanks

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 2:05 pm
by Gakuno
Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw' '/Users/USERNAME/Desktop/FTL/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$


I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 3:54 pm
by ser_aerochorro
Gakuno wrote:Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Code: Select all

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw'  '/Users/USERNAME/Desktop/FTL/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$ 

I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.
On Mac you don't need to put the program anywhere special: just open the application, say that you don't use Steam, go to the FTL.app in the next window(it will appear as a folder), double-click to go inside it, press OK, and you're set. The program will create a "FTL mods" folder on Documents after you run it the first time, put the mods there.

About python, you don't really need to mess with it either. Just use this app I bundled(I sent it to Grognak, but apparently he didn't put it on the first post yet). I'm sure that it works on Snow Leopard, not sure about the others.

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 5:20 pm
by greatorder
It says that in order to install the mod, I need to press 'ok' when I have the mods that I want installing highlighted.

however, there appears to be absolutely no 'ok' buton anywhere, just 'patch' 'forum' and 'exit'.

help?

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Mon Oct 22, 2012 11:57 pm
by Gakuno
ser_aerochorro wrote:
Gakuno wrote:Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Code: Select all

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw'  '/Users/USERNAME/Desktop/FTL/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$ 

I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.
On Mac you don't need to put the program anywhere special: just open the application, say that you don't use Steam, go to the FTL.app in the next window(it will appear as a folder), double-click to go inside it, press OK, and you're set. The program will create a "FTL mods" folder on Documents after you run it the first time, put the mods there.

About python, you don't really need to mess with it either. Just use this app I bundled(I sent it to Grognak, but apparently he didn't put it on the first post yet). I'm sure that it works on Snow Leopard, not sure about the others.
It gave me a "Grognak's Mod Manager Error" when I opened it up. I am on Snow Leopard (Mac OS 10.6.8)

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Wed Oct 24, 2012 1:03 am
by GreenZanbato
greatorder wrote:It says that in order to install the mod, I need to press 'ok' when I have the mods that I want installing highlighted.

however, there appears to be absolutely no 'ok' buton anywhere, just 'patch' 'forum' and 'exit'.

help?
Use the patch button.

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Wed Oct 24, 2012 3:52 am
by Dragnar Dragon-Blood
tiederian wrote:Just tried this and it breaks my game every time I patch. Even without adding mods. The loading bar when you first load the game up is a white box and it crashes after a few seconds. Now i suspect it's because when GMM unpacks the resources it makes the unpacked folder read only. Does anyone know what the actual issue is and/or how to fix it?

Thanks
i have the same problem but no one seems to know

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Posted: Wed Oct 24, 2012 10:10 am
by CookieCutter
I'm just gonna put a list of points stating what is going on.

1. Not sure if this has already been answered (not feeling up for digging through 32 pages of posts)

2. Problem: Can't find the game files so can't install anything in to FTL (Includes your mod manager so that is why I'm typing this)

3. I have the icon that launches the game

4. Game works perfectly fine

5. Bought FTL from Steam

6. I'm not so good when it come to mucking with files

7. I won't understand much computer words

8. ??????

9. Profit

10. HALP MEH