The "unique=true" in the event means that it can only appear once per sector. If you try to force it to appear an extra time in a sector, the game will crash.R4V3-0N wrote:event name is well, is the event. no idea what "unique=true" would mean though... sector specific?
I forgot all about actually adding an event to the game. That is mostly controlled with the sector_data.xml file, but I won't bother with that right now.
The ship I posted there doesn't show all of the things that can be done. It may have been a bad choice for me to post that ship. It doesn't have a surrender tag. The escape tag and surrender tag can both have a chance attribute, so that the ship doesn't have to try and escape or surrender.
Timer is how many seconds they have to charge their FTL engines to get away. The min and max refer to the hull health of their ship, for determining when they try to escape. This mantis ship will try to run when their hull reaches 5 or less. They only have to charge their engines for 5 seconds to get away.R4V3-0N wrote:Escape time I assume is it starting already to ftl jump?... not sure what the numbers exactly mean or what it's out of.
text that's after that is the text that occurs if it jumps away?
The text that is after that is when they start to try to run, not if they get away. The <gotaway> section is when they actually jump.
A choice that has hidden="true" will hide the rewards that a choice could give, so a player won't know what resources the outcome of that choice will give. In this particular event, the hidden part is pointless, since there is no reward. I don't think that the quest would show up on a choice.R4V3-0N wrote:not sure what choice hidden means....
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I don't know why I try to help. I'm not good at communicating, especially when things are so complex with their many parts and possibilities.