Slipstream Mod Manager v1.9.1 (2018-01-07)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
huntlol10
Posts: 4
Joined: Sun May 04, 2014 7:42 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by huntlol10 »

kartoFlane wrote:@huntlol
Mod validation is only useful to mod authors to fix bugs related to the mod in question. In order for us to be able to help you, you need to provide us the contents of modman-log.txt (placed between [ code ][ /code ] tags for maximum readability)

However, the issue you're describing is quite common; most likely you either haven't updated FTL to AE (version 1.5.10), or you haven't updated SMM's backups -- to do the latter, follow the instructions here.
updated SMM's backups like 3 times now , i have the newest version of ftl (1.5.4). i installed and uninstalled game 3 times as well

the contents of the log is
20:41:06.571 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Slipstream Mod Manager v1.4
20:41:06.572 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Windows 7 6.1
20:41:06.572 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Java HotSpot(TM) Client VM, 1.7.0_51, x86
20:41:06.589 [AWT-EventQueue-0] INFO net.vhati.modmanager.FTLModManager - Using FTL dats path from config: E:\FTL Faster Than Light\resources
20:41:06.980 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - Catalog isn't stale yet.
20:41:06.983 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - App update info isn't stale yet.
20:41:07.334 [Thread-5] INFO net.vhati.modmanager.core.ModsScanThread - Background hashing finished.
20:41:07.398 [Thread-5] INFO net.vhati.modmanager.core.ModsScanThread - Background metadata caching finished.
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by kartoFlane »

Guess I didn't specify it -- patch the problematic mod in, then copy the contents of the log and post them here -- in order to determine what's going on, we need to see what's happening during the patching process.
huntlol10 wrote:updated SMM's backups like 3 times now , i have the newest version of ftl (1.5.4). i installed and uninstalled game 3 times as well
Have you followed the correct order though? Updating SMM's backups won't fix anything if you don't reinstall FTL before re-running the manager.
Also, see if anything in this post helps (as well as the links included therein)
Superluminal2 - a ship editor for FTL
huntlol10
Posts: 4
Joined: Sun May 04, 2014 7:42 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by huntlol10 »

kartoFlane wrote:Guess I didn't specify it -- patch the problematic mod in, then copy the contents of the log and post them here -- in order to determine what's going on, we need to see what's happening during the patching process.
huntlol10 wrote:updated SMM's backups like 3 times now , i have the newest version of ftl (1.5.4). i installed and uninstalled game 3 times as well
Have you followed the correct order though? Updating SMM's backups won't fix anything if you don't reinstall FTL before re-running the manager.
Also, see if anything in this post helps (as well as the links included therein)
omg thank you so much ! i updated SMM's backups before i reinstalled ftl but now i did it the other way round and it worked! thanks again! :D
MellowBGames
Posts: 2
Joined: Wed May 07, 2014 8:35 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by MellowBGames »

Hi! I need some help. I can't use SMM at all without getting this error:

Code: Select all

Patching failed: java.io.FileNotFoundException: C:\Users\Dillon\Desktop\FTL Faster Than Light\resources\data.dat (Access is denied)
I've tried running as administrator, reinstalling both ftl and SMM, aswell as updating the backups but none of that is working. Help would be very much appreciated!
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by kartoFlane »

@MellowBGames
Make sure that data.dat and resource.dat are not read-only.
Superluminal2 - a ship editor for FTL
MellowBGames
Posts: 2
Joined: Wed May 07, 2014 8:35 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by MellowBGames »

kartoFlane wrote:@MellowBGames
Make sure that data.dat and resource.dat are not read-only.
How would I go about doing that? :D

EDIT: Never mind I figured it out and it worked, Thanks for the help!
PrinceHeru
Posts: 3
Joined: Wed May 14, 2014 8:03 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by PrinceHeru »

So I posted this in the CE Fourms to see if they could help me, but they told me to come to you, could you help me out?

"Alright so I have a current issue with CE Loot Addon for Infinite 1.0e , I able to load all the others and my Java is at 1000 MB so I have max spacing. What the problem is that its not loading after the code

at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:88)

I'm currently on a Mac 10.6.8 but manage to find a Java that can run SlipStream. So I need a bit of help, what is going on and why isn't it not proceeding, its not frozen but its not uploading the data. I've tried without CE Loot and it works just fine, but why isn't it working? Is there currently something I'm missing?"

Am I doing something wrong?
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by kartoFlane »

I'd imagine the problem would be better-known by now. For the most part, CE-EL does not work on 32-bit systems due to SMM not being able to parse the thousands upon thousands of blueprints that are included in the mod. New version of SMM has been optimized to help with that, but it hasn't been released yet, as Vhati is busy updating the profile editor.

The solution is: if you have a 64-bit system, then install 64-bit version of Java. Otherwise, you'll have to wait for the new SMM.
Superluminal2 - a ship editor for FTL
PrinceHeru
Posts: 3
Joined: Wed May 14, 2014 8:03 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by PrinceHeru »

kartoFlane wrote:I'd imagine the problem would be better-known by now. For the most part, CE-EL does not work on 32-bit systems due to SMM not being able to parse the thousands upon thousands of blueprints that are included in the mod. New version of SMM has been optimized to help with that, but it hasn't been released yet, as Vhati is busy updating the profile editor.

The solution is: if you have a 64-bit system, then install 64-bit version of Java. Otherwise, you'll have to wait for the new SMM.
I see...darn, well thank you regardless...
theDoomBox

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by theDoomBox »

Sorry to interrupt, but I just have a small question. I see there's apparently a version 1.5.4, and if it does exist where can I get it?
Post Reply