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Re: [Tool] Superluminal 2.1.0d

Posted: Sat Dec 06, 2014 12:46 pm
by kartoFlane
Hm. Apparently you've deleted a room that had a system assigned to it, and then didn't assign that system elsewhere before you tried saving.
Normally this would't cause a bug, but since you've also done a lot of other stuff since that one deletion, the room was dropped from undo system, causing the null reference...

Anyway, to prevent that error from happening again in the current version of the editor, try to keep all systems assigned, or unassign them manually before deleting the room.

Re: [Tool] Superluminal 2.1.0d

Posted: Sat Dec 06, 2014 12:52 pm
by Antediluvian
Ah, I see. I was completely changing the layout of Stealth A when I tried to make an work-in-progress save, and had no rooms, doors or systems placed on the ship. Not being able to save in that sort of state complicates things, but at least I know what the issue was.
Thank you for your help!

Re: [Tool] Superluminal 2.1.0d

Posted: Tue Dec 09, 2014 10:05 pm
by jmeow
I spent a lot of time on one ship. After saving it as a folder, I realized my mistake and changed it to a .ftl file. When I load it to edit it, it won't show up in the directory. Do I have to start over?

Re: [Tool] Superluminal 2.1.0d

Posted: Tue Dec 09, 2014 10:57 pm
by 5thHorseman
jmeow wrote:I spent a lot of time on one ship. After saving it as a folder, I realized my mistake and changed it to a .ftl file. When I load it to edit it, it won't show up in the directory. Do I have to start over?
How exactly did you "change it to an ftl file"? That will affect the answer.

Short answer: You're probably okay and just need to do something differently than you had, though if you accidentally deleted something then you may have to start over. The good part of that is, things usually go much faster the 2nd time you make them.

Re: [Tool] Superluminal 2.1.0d

Posted: Wed Dec 10, 2014 1:34 am
by Dr.D
How exactly do you put your ship into the game?
(Thank you kartoFlane, I'm new to this stuff)

Re: [Tool] Superluminal 2.1.0d

Posted: Wed Dec 10, 2014 8:24 am
by Avamander
So there is no way for me to use Superluminal? BEcause it would be really nice if it'd work on my computer.
(https://bugs.archlinux.org/task/42422 - something similar)

Re: [Tool] Superluminal 2.1.0d

Posted: Wed Dec 10, 2014 8:53 am
by kartoFlane
jmeow wrote:I spent a lot of time on one ship. After saving it as a folder, I realized my mistake and changed it to a .ftl file. When I load it to edit it, it won't show up in the directory. Do I have to start over?
You probably zipped up the folder which contained your data and img (and other) folders.
What you have to do instead is create the archive in such a way that they're the top-level folders in the zip archive. You can do this by selecting these folders, right-clicking and selecting "Add to archive..." in the context menu (assuming you're on Windows and have WinRar installed)
Dr.D wrote:How exactly do you put your ship into the game?
(Thank you kartoFlane, I'm new to this stuff)
You have to save your ship as an .ftl file, and then load it into the game using Slipstream Mod Manager.
Avamander wrote:So there is no way for me to use Superluminal? BEcause it would be really nice if it'd work on my computer.
(https://bugs.archlinux.org/task/42422 - something similar)
I'm afraid so :/ As far as I can tell, this matter is completely out of my hands, at least until the graphics library gets updated.

Re: [Tool] Superluminal 2.1.0d

Posted: Tue Dec 16, 2014 7:34 pm
by agigabyte
I just installed the new version in hopes of fixing a problem with the last version where it crashed if I loaded a previously made ship, but now it just shows the startup screen and then shuts down.

Re: [Tool] Superluminal 2.1.0d

Posted: Tue Dec 16, 2014 7:53 pm
by spartacus778
Hello. I may be stupid for asking this, but I haven't found the answer to my question after skimming 30 pages of posts.

I have my .ftl file created for my ship. Now how on Earth do I get FTL to recognize it? I replaced the Stealth A with my ship, but it doesn't actually replace the ship in-game.

Re: [Tool] Superluminal 2.1.0d

Posted: Tue Dec 16, 2014 7:58 pm
by agigabyte
Use the Slipstream mod manager, pinned near the top of the Mod Dev page.