Page 31 of 117
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Fri Oct 19, 2012 4:11 am
by BaldingPuma
Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Oct 20, 2012 12:13 am
by Whale Cancer
BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Extract into the same directory as FTL.
Done.
Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Oct 20, 2012 6:12 am
by Dragnar Dragon-Blood
ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Oct 20, 2012 6:26 am
by Whale Cancer
Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Oct 20, 2012 6:36 am
by Dragnar Dragon-Blood
Whale Cancer wrote:Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.
no ive seen people use it it works but i might have done something wrong and im looking for suggestions as to what i may have done
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sat Oct 20, 2012 6:11 pm
by SicleFire
Okay I open the main.py and it come up with a text box and not any GUI. I believe I installed the mod tool right and I'm mac. Any help?
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sun Oct 21, 2012 12:01 am
by BaldingPuma
Whale Cancer wrote:BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Extract into the same directory as FTL.
Done.
Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
Ok but then i try to run the mod manager and all i get is a blank black screen
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sun Oct 21, 2012 12:28 am
by melajo2021
Help.Every time i start modman.exe i select my mods and then modman.exe starts to unpack it can install the mod i have but then when it gets to the second mod its say permission denied.Does anyone know how to fix it.
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sun Oct 21, 2012 12:49 pm
by SGR_Zonemaster
um for me modman.exe is a virus (backdoor)
can i have a direct or one that is not infected!
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Posted: Sun Oct 21, 2012 8:35 pm
by Zorael
Tried on linux and ran into some obstacles. Distro was Kubuntu 12.10 amd64, python reported version 2.7.3.
First, main.py:407 looks for
realpath[:realpath.rindex("\\")].
Code: Select all
Traceback (most recent call last):
File "main.py", line 407, in <module>
dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
I think it might be better to use
os.path.dirname() here instead. Slicing by index of '\\' sounds like it would only work in Windows...? (Has anyone gotten it to work in linux, or OSX for that matter?)
Second, the linux instructions are very confusing;
To install the mod manager itself, unzip all of the files in the archive and move them into the folder:
Windows: in which FTLGame.exe resides.
Mac OS X: in which FTL_README.html resides.
Linux: in which FTL resides.
The FTL tarballs extract into a directory called
FTL, which in turn has a shell script in it also named
FTL. This script moves into the subdirectory
data and runs *another* shell script also called
FTL. That one checks what architecture is in use, then navigates into either amd64/bin or x86/bin, and finally the real
FTL executable binary (one of the two). So there's a lot of FTLs.
src/readme.txt is even less helpful! :3
Mac and Linux users, copy all of these files to the correct directory. After that, just run main.py and you should be set.
(It turns out you want them in:
FTL/data/)