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Re: [MOD-WIP] New cruiser "Archon"
Posted: Sun Dec 09, 2012 9:16 pm
by Kieve
So I finally got back around to poking at the ship itself.
-Class: "Incursor Cruiser"
-Name: "Archon" (default)
-Crew: 2x Zoltan
-Augments: Zoltan Shield and LR Scanners
-Starts with drone control and 1 AP battle drone
-Currently also starts with Sensors lv2, subject to change.
Still debating if weapon capacity should be 3 or 4. Teleporter is only 2x this time, though right beside med-bay (once purchased). Almost all of the ship rooms are 2-tile, only the medbay is 2x2.
Current status? Having some difficulty ironing out the ship's overall screen alignment. There's a /!\ missing texture error in there too, though I don't understand why since everything's properly named and packed. No custom weapons yet, but likely to be either a laser/beam or laser/missile combo.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Thu Dec 13, 2012 3:04 am
by BrenTenkage
Can't wait to see this, need someone to help give it a beta test run. I'm willing to give it a go. If not cool
Can't wait to play with this
Re: [MOD-WIP] New cruiser "Archon"
Posted: Thu Dec 13, 2012 3:39 am
by Joefesok
I want to see a race based on this.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Sun Dec 16, 2012 9:39 am
by Kieve
Joefesok wrote:I want to see a race based on this.
And so you shall...
Progress report: Still no luck figuring out what the missing-texture error on the ship is. Might be gibs, but those should only pop
after an explosion? Will have to finish those up and see. Zoltan shield looks awful overlayed on yellow/orange base shield. Need to tweak colors more, and align shield-elipse properly.
Have decided custom weapons will be "shield-buster" ion missile, and a breach/hull beam. Would prefer fire weapons, but "Incursor Cruiser" class is ship-killer. Pyromania not suitable for style. THIS TIME.
In TC-progress, have successfully replaced various fonts. Admire Justin for making custom fonts for game, but annoyed by seeming inconsistency regarding their use. Doesn't matter much when they all look the same, big difference when using different font styles. Big plans for GUI rework to follow, hopefully not too much trouble to implement.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Sun Dec 16, 2012 8:09 pm
by thashepherd
Kieve wrote:Joefesok wrote:I want to see a race based on this.
And so you shall...
Progress report: Still no luck figuring out what the missing-texture error on the ship is. Might be gibs, but those should only pop
after an explosion? Will have to finish those up and see. Zoltan shield looks awful overlayed on yellow/orange base shield. Need to tweak colors more, and align shield-elipse properly.
Have decided custom weapons will be "shield-buster" ion missile, and a breach/hull beam. Would prefer fire weapons, but "Incursor Cruiser" class is ship-killer. Pyromania not suitable for style. THIS TIME.
In TC-progress, have successfully replaced various fonts. Admire Justin for making custom fonts for game, but annoyed by seeming inconsistency regarding their use. Doesn't matter much when they all look the same, big difference when using different font styles. Big plans for GUI rework to follow, hopefully not too much trouble to implement.
Could it be your floor? Or anything with an interior transparency in it. I have NO idea why, but FTL flips out at that.
EDIT: My little drawing

Pretend that the white is transparent.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Mon Dec 17, 2012 9:22 am
by Kieve
thashepherd wrote:Could it be your floor? Or anything with an interior transparency in it. I have NO idea why, but FTL flips out at that.
EDIT: My little drawing

Pretend that the white is transparent.
My floor at the moment is a copy of the ship itself, and there are no open spaces. Though that doesn't make sense to me since the engi cruisers are circular and have empty space in the middle. My error is probably due to not having the gibs present, though I'm not sure why they would error out when they're not supposed to be displayed.
Not much progress to report atm. I likely won't have much time to poke at this again until Friday, work is
really kicking my ass this week.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Mon Dec 17, 2012 9:05 pm
by thashepherd
Kieve wrote:
My floor at the moment is a copy of the ship itself, and there are no open spaces. Though that doesn't make sense to me since the engi cruisers are circular and have empty space in the middle. My error is probably due to not having the gibs present, though I'm not sure why they would error out when they're not supposed to be displayed.
Not much progress to report atm. I likely won't have much time to poke at this again until Friday, work is really kicking my ass this week.
I do the same things with my floors. You're right - I didn't think of that - I just know that I had problems with inner transparencies when I was working on the UI. I really have no idea WHY that occured, though.
Not having the gibs present should be fine, since it'll just pick up the vanilla gibs - that was the situation in Sonata for most of development, so it's probably not that.
Can we custom the Zoltan shield? Sucks about the fonts inconsistency, although it's not exactly unexpected.
Kieve, if you wanna email a screenshot of your ship / your folder structure or whatever, I'd love to look at this missing texture error.
Re: [MOD-WIP] New cruiser "Archon"
Posted: Tue Dec 18, 2012 7:49 am
by Kieve
I am officially the dumbest smart person on these boards.
-Source of missing-texture error? "krs_inc_cruiser.png"
Do you see the problem? No? Try krs_inc_cruiser
_base.png
Anyway, problem finally solved.

Thanks to Darkfrost for the updated ship editor. Weapons shown are for testing purposes only. Another derp on my part, try firing a three-power weapon with only two bars in Weapons Control. Starting power is currently 6, may make it 7. Starting weapon power will probably be 3-4.
Not the friendliest layout and makes beams a real threat if the shields drop, but it's a pretty small craft. And ugh, that shield. MUST FIX.
PS: new font-work on display too. Will look better with Incursor UI... eventually. So much work to be done...
Re: [MOD-WIP] New cruiser "Archon"
Posted: Tue Dec 18, 2012 7:53 am
by BrenTenkage
Hey need a Beta Tester, I can provide. I can make an unlisted youtube vid, send it to you, and it won't cost you a thing (cept naturally crediting me as a tester) If not I understand. Looks good so far, can't wait to play it
Re: [MOD-WIP] New cruiser "Archon"
Posted: Tue Dec 18, 2012 8:01 am
by Kieve
BrenTenkage wrote:Hey need a Beta Tester, I can provide. I can make an unlisted youtube vid, send it to you, and it won't cost you a thing (cept naturally crediting me as a tester) If not I understand. Looks good so far, can't wait to play it
Maybe once I have something playable and worth testing. Took a long time and a lot of feedback on the Obsidian before hitting the right balance between powerful and too OP. Still need to arm the Archon properly, then perhaps we'll see about beta tests.
