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Re: [MOD] Open World Mod

Posted: Sun Sep 23, 2012 9:44 pm
by kingofhell214
Lurkily wrote:
Tysonclyde wrote:How does it sound "horrible". Being able to play with your friends on a private server sounds "horrible"? Mining for scrap and upgrading your ship to its full potential sounds "horrible"? Having multiple ships and creating civilizations on multiple planets in multiple sectors until you control the entire galaxy sounds "horrible"? Wow than if this sounds "horrible" than you have no taste in fun whatsoever.
Define "fun".
"Fun" Is different depending to the person

Re: [MOD] Open World Mod

Posted: Tue Sep 25, 2012 2:41 am
by Lurkily
kingofhell214 wrote:
Lurkily wrote:
Tysonclyde wrote:Having multiple ships and creating civilizations on multiple planets in multiple sectors until you control the entire galaxy sounds "horrible"? Wow than if this sounds "horrible" than you have no taste in fun whatsoever.
Define "fun".
"Fun" Is different depending to the person
That was the point, yes.

Re: [MOD] Open World Mod

Posted: Tue Sep 25, 2012 8:54 pm
by father_walker
What other people said: currently open world thing is not possible due to the fact that some stuff is hard-coded in the executable file.

On the other hand, I think that it would be cool if FTL took some more inspiration from Space Rangers series. Exploration was much more non-linear in the latter, but there still was a danger of the sector being overrun by hostiles. The goals of the game were pretty similar (get powerful and kill the boss), but you had so much freedom to explore and approach your objetive. Yeah, would be great to see this kind of thing in FTL.