The discussion is fruitless if one is going to ignore everything the other says.
spacecadet13 wrote:Stealth A's starting weapon loadout is better, no argument, but, a lot of first/second sector battles, it's not a question of if you'll take damage, but how much, and most importantly, where.
No, it does not. It was said thrice already:
you should be taking LESS damage early on than you will with something standard like the Kestrel.
It is, actually, the main point of the discussion. If you do not believe it, fine, but please do not dismiss it as if the opposite were a well-known fact.
spacecadet13 wrote:Stuff that a ship with a shield can ignore/laugh at become life or death for Stealth A and B.
Stealth B I would not comment on, but Stealth A disables enemy weapon first in most cases, thus, NO DAMAGE.
spacecadet13 wrote:a ship with any attack drone..Zoltans..no path choice but to go through solar flare/asteroid field....you got problems.
In the run I posted above I encountered each and every one of these, in the very first sector. They weren't anything to write home about. What are those problems you speak of?
And what is the deal with flares? Why would you go out of your way to avoid them? The only hazard that presents the slightest danger to the ship is an asteroid field.
spacecadet13 wrote:I had to win a game of FTL to save my life, they would be the very last two ships I would chose to use
You seem to ignore the part where it was said Stealth A can be successful 90% of the time. I'd choose it over Kestrel any time.
spacecadet13 wrote:And boarding, per se, is OP, BUT only with mantis/rocks/crystals. I don't care if your slugs are levelled up, un-levlled mantis's and rocks will squash them regardless, and if they're outnumbered, even just 3 to 2 by unlevelled humans, they're not gonna survive, and you either have to pray your healing bomb hits the room they're in or port back, abandon helm or power down engines, bomb the teleport room and send 'em back. Stormwalker would be the third to last ship I would choose..
No, Just... no. Please don't take offense, but each and every sentence above is plain wrong.
You can board with God-damned Engies, for starters, if you support them with weapons. You can take down mantis and rock crews with slugs/humans. You can board while being outnumbered 4 to 2, if you have at least 3 crewmembers. You do not send people back unless something goes really wrong or you win.
With the amount of guides out there, I thought that someone wrote Boarding 101 already.
Elhazzared wrote:Using the stealth properly (timing) helps for sure, but does not negate your vulnerability to bad luck. You can still be hit while stealthed, just for starters. No amount of player skill is going to help right there.
Not if you stealth BEFORE they fire. Then fire and disable their weapons. While most conventional ships use Cloak to avoid missiles, Stealth A uses it as a poor man's Pre-Igniter. This is one of those cases where "played properly" caveat comes to mind.
Elhazzared wrote:Now, in a bad run where you don't get much scrap, can you survive past sector 2 on starting weapons, your cloak and dodge?
You can. Because you get 350 scrap ON AVERAGE by the end of sector 2, WITHOUT even selling your Titanium augmentation. On a bad run, you might get 300, or even 250 (never happened once I started counting it, but hey, it's possible). You need to find something to help you get past level 3 shields, though, but if you search for stores, you will find it. I don't believe there was a single run where I could not find anything.
But you said that no matter what I write, it won't change your mind. So it would be best to drop the subject altogether.