Re: How many games did it take for you to win?
Posted: Fri Jan 10, 2014 12:22 pm
12 runs, 11 hours, all runs on Easy and I still haven't beaten the flagship. I shall share the tale of my previous run.
After a rocky start - by which I mean my Kestrel A, the Ascendant, went below 1/4th of its hull strength in the first three jumps - I was doing pretty well. A Glaive Beam was just floating in space, so I took it. I had to sell the Artemis to get the power for it (good riddance, I hate using missile weapons), but it was devestating once I could use it and my Burst Laser II. Like all smart beam users, I used the Burst Laser II to take down shields, then used the Glaive Beam on as many rooms as possible. And this went well! In Sector 7, I found another Burst Laser II in a store, and instantly bought it - two Burst Laser IIs is a strong loadout on its own, but with the help of a Glaive Beam? Absurdly powerful! The race was on to get those last 2 weapon power upgrades (literally the last two - if I were to have two Burst Laser IIs and a Glaive Beam, then find something else, I would have to ditch a weapon because it will not let you have more power than required for those three weapons) before reaching the flagship, and some more reactor power so that I could actually use it. And at some point I found a Weapon Pre-Igniter, which was incredibly helpful in avoiding damage, and reduced frustration while waiting for the Glaive Beam to charge (it's a wonderful weapon, but so very slow).
I had one out of the two desperately needed weapon upgrades, had reached the final sector, and suddenly, the game decided to break out the missiles now that I actually needed more scrap. I had to jump away from several rebel ships to avoid destruction, and accidentally accepted a surrender in one of the few fights I won, preventing me from buying the much-needed upgrade (nine scrap more and I'd have had my second Burst Laser II).
I was one jump away from the flagship, which was only two jumps away from the base, so I decided to just go for it and hope that 2 damage per room was enough.
This did not end well.
I started out fairly strong, taking down three shields and guiding the Glaive Beam across some of the deadlier weapons (THAT BLOODY MISSILE LAUNCHER...). I repeated this, attempting to kill the gunner of the launcher so that it would not be repaired, and things started to go wrong.
The RNG had apparently decided that it was no longer my friend, and started making all of my Burst Laser II shots miss. This prevented me from being able to keep the deadliest weapons nonfunctional. Of course, my dodge stat - which I'm fairly certain was 45%, was not helped in any way, and most of the flagship's shots hit.
First my shields went down, so I could no longer rely on the flagship gunners' apparent lack of communication to cause the beams to hit first, then the heavy lasers, then the ion cannons to hit, preventing a large amount of damage. Then my weapons went down, removing any chance I had of killing it, as I only had three shots, completely incapable of getting through a 4-layered shield like the flagship has. From there, things continued to spiral downhill until the Ascendant finally exploded violently.
Still, I did an entire 8 damage to it! Beats my previous record of 0 damage.
After a rocky start - by which I mean my Kestrel A, the Ascendant, went below 1/4th of its hull strength in the first three jumps - I was doing pretty well. A Glaive Beam was just floating in space, so I took it. I had to sell the Artemis to get the power for it (good riddance, I hate using missile weapons), but it was devestating once I could use it and my Burst Laser II. Like all smart beam users, I used the Burst Laser II to take down shields, then used the Glaive Beam on as many rooms as possible. And this went well! In Sector 7, I found another Burst Laser II in a store, and instantly bought it - two Burst Laser IIs is a strong loadout on its own, but with the help of a Glaive Beam? Absurdly powerful! The race was on to get those last 2 weapon power upgrades (literally the last two - if I were to have two Burst Laser IIs and a Glaive Beam, then find something else, I would have to ditch a weapon because it will not let you have more power than required for those three weapons) before reaching the flagship, and some more reactor power so that I could actually use it. And at some point I found a Weapon Pre-Igniter, which was incredibly helpful in avoiding damage, and reduced frustration while waiting for the Glaive Beam to charge (it's a wonderful weapon, but so very slow).
I had one out of the two desperately needed weapon upgrades, had reached the final sector, and suddenly, the game decided to break out the missiles now that I actually needed more scrap. I had to jump away from several rebel ships to avoid destruction, and accidentally accepted a surrender in one of the few fights I won, preventing me from buying the much-needed upgrade (nine scrap more and I'd have had my second Burst Laser II).
I was one jump away from the flagship, which was only two jumps away from the base, so I decided to just go for it and hope that 2 damage per room was enough.
This did not end well.
I started out fairly strong, taking down three shields and guiding the Glaive Beam across some of the deadlier weapons (THAT BLOODY MISSILE LAUNCHER...). I repeated this, attempting to kill the gunner of the launcher so that it would not be repaired, and things started to go wrong.
The RNG had apparently decided that it was no longer my friend, and started making all of my Burst Laser II shots miss. This prevented me from being able to keep the deadliest weapons nonfunctional. Of course, my dodge stat - which I'm fairly certain was 45%, was not helped in any way, and most of the flagship's shots hit.
First my shields went down, so I could no longer rely on the flagship gunners' apparent lack of communication to cause the beams to hit first, then the heavy lasers, then the ion cannons to hit, preventing a large amount of damage. Then my weapons went down, removing any chance I had of killing it, as I only had three shots, completely incapable of getting through a 4-layered shield like the flagship has. From there, things continued to spiral downhill until the Ascendant finally exploded violently.
Still, I did an entire 8 damage to it! Beats my previous record of 0 damage.