Re: Teleport is OP
Posted: Mon Mar 11, 2013 8:04 pm
I think Tele is a bit OP because ...
- it's cheap
- it's easy to find in shops
- use low power— Ion storms has very little effects on you...
- use no consumable, unlike missiles/bombs
- using it allow you to get tons of everything easily— scraps, crews, guns, drones, consumable, ... everything!
- can be precisely controlled— even what square your boarder should stand on can be control!
- crews is common and easy to get and we can have lots of them on board at once
- plus the fact that Mantis + Rocks, the boarders of choice for obvious reasons, are also very common and cheap too ... and you absolutely don't need the broken Crystal dudes to successfully use Tele...
- as greetingsfromoslo mentioned already: it's a separated system and can be use in concerts with others systems when needed
- not only that, it can even work by itself in many cases, unlike weapons or drones where you have to use a combination of them, which require lots of upgrades
- and once it become 'usable', never stop being 'usable'— as I said earlier, it can evan be use on an airless ships to good effect ... and there's no events that prevent it use
- enemy AI is not exactly smart when it come to defending their ships from human-controlled boarders
- require little tactical decision and sense of timing (which made the game rather boring to play IMO); even if it won't going to do anything much if you decided to send boarders over, it's still a good idea to do it because it's inherently more advantages to send boarders over rather than not to send them... in large part because it's ...
- reliable and has no systematic risks; every faults involved the use of Telepad is due to Human errors, which can be eliminated entirely with a bit of know-how and experiences and being mindful
- tons of very good blue options; it's worth the scraps buying it solely for this reason alone even if you're not using it even once
- etc etc ...
Telepad will not be OP (imo) if doing any one of the following ...
Disclaimer: this is not a request (since I think the current Telepad brokenness is done on purpose and for a good reason... not to mentioned that I also have my own solution for it— I don't buy it), it simply just for the sake of discussion.
- Using Telepad to sent boarder over to kill crews has no bonus rewards ...
- Cut all crew's attacks damage at least by half; both to systems and to each other, player and cpu alike— I kinda like this idea actually!
- Regardless of the lv of Telepad used, only Crystal crew can survive the trips to an airless ships
- Add some type of negative random events (with texts to give a hint or warn you about it before battle) involved Telepad :—
** Noted that I didn't propose any change to the Telepad itself at all— it's deliberate.
- it's cheap
- it's easy to find in shops
- use low power— Ion storms has very little effects on you...
- use no consumable, unlike missiles/bombs
- using it allow you to get tons of everything easily— scraps, crews, guns, drones, consumable, ... everything!
- can be precisely controlled— even what square your boarder should stand on can be control!
- crews is common and easy to get and we can have lots of them on board at once
- plus the fact that Mantis + Rocks, the boarders of choice for obvious reasons, are also very common and cheap too ... and you absolutely don't need the broken Crystal dudes to successfully use Tele...
- as greetingsfromoslo mentioned already: it's a separated system and can be use in concerts with others systems when needed
- not only that, it can even work by itself in many cases, unlike weapons or drones where you have to use a combination of them, which require lots of upgrades
- and once it become 'usable', never stop being 'usable'— as I said earlier, it can evan be use on an airless ships to good effect ... and there's no events that prevent it use
- enemy AI is not exactly smart when it come to defending their ships from human-controlled boarders
- require little tactical decision and sense of timing (which made the game rather boring to play IMO); even if it won't going to do anything much if you decided to send boarders over, it's still a good idea to do it because it's inherently more advantages to send boarders over rather than not to send them... in large part because it's ...
- reliable and has no systematic risks; every faults involved the use of Telepad is due to Human errors, which can be eliminated entirely with a bit of know-how and experiences and being mindful
- tons of very good blue options; it's worth the scraps buying it solely for this reason alone even if you're not using it even once
- etc etc ...
Telepad will not be OP (imo) if doing any one of the following ...
Disclaimer: this is not a request (since I think the current Telepad brokenness is done on purpose and for a good reason... not to mentioned that I also have my own solution for it— I don't buy it), it simply just for the sake of discussion.
- Using Telepad to sent boarder over to kill crews has no bonus rewards ...

- Cut all crew's attacks damage at least by half; both to systems and to each other, player and cpu alike— I kinda like this idea actually!
- Regardless of the lv of Telepad used, only Crystal crew can survive the trips to an airless ships
- Add some type of negative random events (with texts to give a hint or warn you about it before battle) involved Telepad :—
- • maybe an on-board trap that tracked the frequency signature of the incoming signal and BOOM! Shields only has 50% power and the Telepad room is now on fire!
• similarly, maybe a some sort of tripwire-like trap that locked the room and warped some sort of bomb into it
• or disable it outright before battle...
• etc etc ...
** Noted that I didn't propose any change to the Telepad itself at all— it's deliberate.