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Re: Grognak's Mod Manager (v1.3)

Posted: Sun Oct 14, 2012 7:01 pm
by GroxGlitch
Well, as a followup, I tried compiling the source and comparing md5 hashes as you suggested, Grognak.
Sad part is, ...I couldn't figure out how to compile the source code >.>
I'm no coder, and I've never, EVER used or seen Python outside Blender plugins (and even then, I didn't code them, just drop them in a folder >.<)
I tried, but I'm not experienced enough, I'm afraid. Even had I gotten the code compiled, I wouldn't have known where to look for the hashes anyway.

Grognak's Mod Manager (v1.4dev)

Posted: Mon Oct 15, 2012 5:50 am
by Law
I'm having an issue running the version out of the git repo as well. My problem doesn't lay with easyGUI, but rather its reliance on ftldat.

Code: Select all

Traceback (most recent call last):
  File "main.py", line 5, in <module>
    from ftldat import FTLDatUnpacker as du
ImportError: cannot import name FTLDatUnpacker
Looks like it's trying to import an section that isn't there. I'm running ftldat after installing it via pip, and encountered this error both on Windows and OS X.

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 7:41 am
by Grognak
GMM uses an older version of FTLdat, so I'm not surprised it doesn't work. Download the latest version from mediafire to get it.

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 5:30 pm
by Chronotix
Whenever I try running GMM, I get the error and have to terminate. I am running Mac OS X. I have DLed the Mac oriented one too.
Any Ideas?

10/15/12 1:34:55 PM com.apple.launchd.peruser.501[295] ([0x0-0x9ce9ce].org.pythonmac.unspecified.main[18596]) Exited with exit code: 255

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 8:11 pm
by Grognak
I dunno, weird error. :| Make sure you have the latest Python 2.x

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 9:42 pm
by Brink
i have a problem, when i extract the files the modman.exe dissapears :?

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 9:47 pm
by Grognak
Redownload the archive, and if that doesn't work, try downloading 7zip instead. :)

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 10:27 pm
by Brink
Grognak wrote:Redownload the archive, and if that doesn't work, try downloading 7zip instead. :)
close, but no cigar.

still can't see the .exe

have windows 7 ultimate 64 bits

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 10:30 pm
by GroxGlitch
If your antivirus reads it as a threat (false positive) it may eliminate it before it even gets written to your drive.

Re: Grognak's Mod Manager (v1.3)

Posted: Mon Oct 15, 2012 10:45 pm
by SicleFire
Hi, I'm ultra confused on how to get this to run on a mac. Could someone make a video tutorial? I'm not very good at following text instructions. I'm stuck on getting the Crytal ship and I also feel like using mods so yeah.