Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
Ah ok I'll try that... Thanks.Metzelmax wrote: It's pretty easy fixed. Just add:
Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
to your autoblueprint. I have made ships with 3 weapon and 6 drone slots that way.
Not likely. The shape indicates that it is a weapon, not a drone.Estel wrote:Bio-beam drone or fire-beam drone. Neat.
Warn away!Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.
As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Something to be aware of, at least in my past experiences - bombs have health. As with any projectile, they can be intercepted and destroyed with proper damage.Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.
As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.