FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
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Re: FTL Captains Edition 1.034 [stable]

Post by Metzelmax »

It's pretty easy fixed. Just add:

Code: Select all

<weaponSlots>2</weaponSlots>
	<droneSlots>3</droneSlots>
to your autoblueprint. I have made ships with 3 weapon and 6 drone slots that way.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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Sleeper Service
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Re: FTL Captains Edition 1.034 [stable]

Post by Sleeper Service »

Metzelmax wrote: It's pretty easy fixed. Just add:

Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>


to your autoblueprint. I have made ships with 3 weapon and 6 drone slots that way.
Ah ok I'll try that... Thanks.


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New toys, coming with 1.05
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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CrashSanders
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Re: FTL Captains Edition 1.034 [stable]

Post by CrashSanders »

Oh my god! What are those?
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Sleeper Service
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Re: FTL Captains Edition 1.034 [stable]

Post by Sleeper Service »

No comment as always, but you'll find out. Probably when they are fired at your ship the first time. :shock:
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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CrashSanders
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Re: FTL Captains Edition 1.034 [stable]

Post by CrashSanders »

Aww man, you make me anxious. :D
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Estel
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Re: FTL Captains Edition 1.034 [stable]

Post by Estel »

Bio-beam drone or glaive beam drone. Neat.

// Edit
Shit, right. I have no idea what made me think it's drone at the first place? :shock:
Last edited by Estel on Wed Aug 28, 2013 5:18 pm, edited 1 time in total.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: FTL Captains Edition 1.034 [stable]

Post by dalolorn »

Estel wrote:Bio-beam drone or fire-beam drone. Neat.
Not likely. The shape indicates that it is a weapon, not a drone.
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Sleeper Service
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Re: FTL Captains Edition 1.034 [stable]

Post by Sleeper Service »

SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.

Image

As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: FTL Captains Edition 1.034 [stable]

Post by dalolorn »

Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.

Image

As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Warn away! :D
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Kieve
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Re: FTL Captains Edition 1.034 [stable]

Post by Kieve »

Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.

Image

As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Something to be aware of, at least in my past experiences - bombs have health. As with any projectile, they can be intercepted and destroyed with proper damage.
I don't know if it's possible for crew or AP drones to attack it, but I do know I've shot my own bombs (and occasionally the Obsidian's Singularity) right off the ship I was attacking, due to poor timing.
This may have changed in a patch since, it's been a while since I played FTL at all, but I feel it's worth noting.
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