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Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 7:45 am
by Grognak
I've committed the fancy-pants new GUI prototype on Github. It's currently is not completely functional, but will still let you select mods to patch just like before. You're all welcome to check it out if you have a chance. :)

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 12:29 pm
by Howzet
Well, just to let you know, I managed to get the lag sorted out. Quick restart and some maintenance got it all worked out. :) Thanks for a great and simple tool Grognak. It's really helpful and I appreciate it.

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 1:47 pm
by ser_aerochorro
mrgstiffler wrote: It looks like the problem was with os.path.split(argv[0])[0]. I changed that to os.getcwd() + '/' and it's working now. Here's the application I made with py2app:

http://www.gregstiffler.com/gmm.zip
Does that actually work? Because when I was editing the main.py to make it work to mac, I recall that os.getcwd() didn't actually work very good. However, I can easily believe that the argv thing didn't work. I see that in his new version Grognak has used os.path.realpath(__file__), so that should be fixed.


Grognak, the new main.py doesn't work on Mac :< I'll fix it.

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 3:21 pm
by superfred9
Avast thinks this program is a virus :?: It says it is malaware.

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 3:53 pm
by Whale Cancer
superfred9 wrote:Avast thinks this program is a virus :?: It says it is malaware.
As stated upthread, this is a false positive.

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 5:23 pm
by mrgstiffler
ser_aerochorro wrote:
mrgstiffler wrote: It looks like the problem was with os.path.split(argv[0])[0]. I changed that to os.getcwd() + '/' and it's working now. Here's the application I made with py2app:

http://www.gregstiffler.com/gmm.zip
Does that actually work? Because when I was editing the main.py to make it work to mac, I recall that os.getcwd() didn't actually work very good. However, I can easily believe that the argv thing didn't work. I see that in his new version Grognak has used os.path.realpath(__file__), so that should be fixed.


Grognak, the new main.py doesn't work on Mac :< I'll fix it.
It works great for me. Your problem may have been that os.getcwd() doesn't add a trailing slash.

Re: Grognak's Mod Manager (v1.3)

Posted: Sat Oct 13, 2012 8:29 pm
by Grognak
ser_aerochorro wrote:Grognak, the new main.py doesn't work on Mac :< I'll fix it.
No need, I just forgot to remove a line. It should(?) work now.

Re: Grognak's Mod Manager (v1.3)

Posted: Sun Oct 14, 2012 12:26 am
by carrots_macduff
ive made a post in the tech support section about this aswell, but for some reason whenever i use your mod manager, it replaces all the text and graphics in my game with yellow exclamation marks, even when i run it without installing any mods at all. help plz

Re: Grognak's Mod Manager (v1.3)

Posted: Sun Oct 14, 2012 12:29 am
by Grognak
Try deleting your /resources/ folder. After that:
If you have steam:
Verify your game cache
If you use the DRM free version:
Redownload the ZIP file and copy it's fresh /resources/ in.

This is assuming you are using Windows... more details would be very nice in the future. :)

Re: Grognak's Mod Manager (v1.3)

Posted: Sun Oct 14, 2012 12:37 am
by carrots_macduff
thanks for the quick reply.

i deleted the resources folder and reinstalled the game, and now everything seems to be working. for the record i am using windows.