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Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 1:05 am
by Chickengames
(Maybe that's the point, the federation didn't really need us? Idk)

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 5:28 am
by kcd.Spektor
(RP OFF)
Though my char doesn't care whose side we're fighting for. (at least he didn't so far)
I think that most of the players werethinking that they would just play a story simmilar to tge FTL plot.
Federation is good, rebels bad, we do some mission for the feds to save the universe.
Hurray we're heroes.
And during the play we were more and more propagated into destroying the federation, or even all of humans.
Everyone was playing along for the sake of the RP, and it was somewhat possible, because we could pretend that there's something that we don't know, and this story is still going to be turned arround and directed into the expected "we're the good guys" flow.
But it's getting a bit hard to do that now, because we get more and more clarifications, and the way I see it, no sane person would keep helping an AI that is trying to kill all living forms.
This means that soon we will again get into direct conforntations between players.
Or people, that want to play for the good guys, will remove themselves from the RP. And the RP will be waiting for more player that like to play as the bad guys.
Personally I can play for both(good and bad), just for fun.
But if we're to play for the bad guys, I'd like to know that from the start, then I would create a char that fits the bad guy RP.
AFAIS all of the crew except the AI, think that the federation is good. And going to stick with it.
So I think we need to make a pause in the RP, and just talk/plan together the upcomming plot.

P.S.
This whole RP is somewhat simmilar to a D&D session. And I have a little experience in being a DM.
From what I see Dyno has the DM role in our RP, directing where the story goes.
But from my experience, having a DM that is playing with the rest of the players in his own story, is not a very good idea.
Especially if everyone plays for the good guys, and DM has a bag guy character ;)

P.P.S.
No offence meant to anyone.
And sorry again for the long post. :P

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 7:49 pm
by SciGuy303
(RP off)
Agreed. We do need to just pause the RP and talk about this. I for one think that Dyno should be the 'storyteller' in a way, kind of like a GM in a way and let us actually do the the things we want. And that we can create our own personal stories along the way (like Targon meeting Mrs Soong) and let dyno determine the overall plot.

Also Dyno, you can create twists along the way (like 'that federation outpost is actually a decoy') but not turn the entire story around ('the federation was a lie'). Hopefully that helps.

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 8:27 pm
by Chickengames
Yeah I think we should have a plan for the story that doesn't include details. Maybe even change what's already happened

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 8:41 pm
by elijahdb
I would keep going with this RP no matter what happens, but I do agree with everything stated above.

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 11:42 pm
by dyno101
Well I did screw this whole thing up, didn't I? Hm..
I think I've had 80,000,000 secrets against all you guys and you only had like 3, so this is the perfect time for you guys to PM each other for a plot unkown to me yet diverse with you. I also have an idea i could implement to create a bit more mystery among us all, so I could try that too.
My whole idea was to run from the federation and make the 2 fleets clash, and then something totally unexpected happens there, however I seemed to have screwed that up too, so maybe we could use this to turn the plot into something different. I don't know, I don't write novels and you're all hundreds of times better than I am at this. I say you use your skills to come up with a behind-the-scenes plot that I figure out as we run, seeing as my behind-the-scenes just unfolded. Good luck!

Re: One final chance: An FTL-RP

Posted: Thu Aug 18, 2016 11:52 pm
by stylesrj
((I think you should go with the angle that the Rebels have programmed you to think the Federation is evil as a plot to destroy the Federation. At least that's what Tabitha thinks because really, it's such a flimsy justification to destroy the Federation that it has to be a Rebel trick. So in interests of advancing the plot... and not liking the prospect of a blockade of Federation ships when they should be out at the Last Stand doing Last Stand things instead of shooting the guy they hired...))

As the ship jumped to the next beacon, Tabitha expected some sort of blockade on the other end only to encounter... an empty beacon. There was a binary star system nearby that would have been of such interest if the ship wasn't in a hurry.
Then on the sensors, a boxy ship appeared on the sensors. It had a rounded helm and two large engines extending in both directions. As soon as it detected the Federation ship however it began moving away.

"Looks like a Rebel cargo ship. Should we engage it or just let it go?"

Re: One final chance: An FTL-RP

Posted: Fri Aug 19, 2016 1:14 am
by elijahdb
Targon cracked his knuckles. "I say we try it. I only need a few more parts and I can modify the hacking drone, as well as continue the drone I've started. We could also use the scrap for an upgrade on the ASB. Shall I open fire?"

Re: One final chance: An FTL-RP

Posted: Fri Aug 19, 2016 4:15 am
by SciGuy303
Arkangel felt the ship jump and arrive at... an empty beacon. Strange, he thought. He then heard over the comms that there was a rebel cargo ship and permission to engage. Perfect time to test my new idea out... He went into the drones room and 'borrowed' a jetpack from one of the boarding drones and went into the airlock. He opened the airlock doors, the ship in range and relatively nearby. "Guys, if possible, damage the cargo ship, but don't destroy it. I want to try something. Give the call and I'll try that something."

Let's make the non-RP text a different color.

Re: One final chance: An FTL-RP

Posted: Fri Aug 19, 2016 6:44 am
by kcd.Spektor
The FTL drive was letting out sparks before the Hyper jump.
Almost hinting that without proper repairs it could go unstable at any jump attempt.
After the ship jumped the drive started to spark even more, and now there was also smoke coming out of it, clouding the FTL room.