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Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 4:10 pm
by Sleeper Service
Im pretty sure this where the original Rebel sector names:

Code: Select all

		<name>Rebel Forward Base Omega</name>
		<name>Rebel Forward Base Sigma</name>
		<name>The Liberated Front - Rebel Controlled!</name>
		<name>Or'Arst Protectorate - Rebel Controlled!</name>
		<name>Yarin IV - Rebel Controlled!</name>
The home and faction controlled sectors have almost no examples left in the xmls. Time to get creative I guess. There will be a thread for name suggestions in the mod development section soon and we can collect some ideas for that there.

Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 7:48 pm
by glassofwater
Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_

Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 9:27 pm
by Sleeper Service
Nope, no way to do that. But you can simply go through the event files and delete the "STORE_XXXXXXX" events. That should remove the trade events. You will still get trade goods as loot though.

Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 9:45 pm
by dalolorn
glassofwater wrote:Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
Most of it you can just ignore. :P

Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 9:58 pm
by Sleeper Service
Does anyone actually trade? :| No pressure here of course... :D

Re: FTL Captains Edition 1.033 [stable]

Posted: Sun Aug 25, 2013 10:10 pm
by glassofwater
I don't like getting the forced trade loot. :| Guess I have to go through and remove it all. Npnp. Not even sure if I will lol.

Re: FTL Captains Edition 1.033 [stable]

Posted: Mon Aug 26, 2013 2:34 am
by abyssion425
this ship looks interesting...

Image

Re: FTL Captains Edition 1.033 [stable]

Posted: Mon Aug 26, 2013 9:09 am
by dalolorn
Sleeper Service wrote:Does anyone actually trade? :| No pressure here of course... :D
Not actively, but I do sell whatever loot I pick up along the way. In my opinion, it takes too many valuable beacons away, so... it's a pirate's life for me. :P

Re: FTL Captains Edition 1.033 [stable]

Posted: Mon Aug 26, 2013 9:10 am
by dalolorn
abyssion425 wrote:this ship looks interesting...

Image
Sounds like somebody forgot to provide an updated room layout... :|

Re: FTL Captains Edition 1.033 [stable]

Posted: Mon Aug 26, 2013 1:55 pm
by Sleeper Service
Oh crap... update coming.

You can suggest some sector names here in the meantime: :D
http://www.ftlgame.com/forum/viewtopic. ... 974#p53974