Mr. Mister wrote:I'm pretty sure I updated my files, but... do you still have the "limit to 1 bar" method in for when the enemy hacks your engines? While you're right in that it does prevent lv1 engines' from not being able to jump off, it's also pretty bullshitty for dodge tanks, and pretty much every moment in late-game: you saw what happened to Bio when the 3rd stage flagship did it to him. You should really just put it at half and accept the only downside, though any player losing when he stil had lv1 engines didn't lose that much progress either.
Also, seems like the Light Crystal Bursts only have downsides compared to the Light Anti-Crew lasers. Consider giving them either 3 shield piercing instead of 2, or a higher breach chance, to compensate for both the higher cooldown and their intercepteable nature (unless you conwsider that to be a plus in front of some slow tier 1 drones).
In any case, what's your opinion on these slightly altered layouts? Keep in mind that your starting engie is not supposed to be taken on with this Vorted, but feel free to do so if you wanna keep him in the medbay 'til you buy some oxygen.
I never went back to alter that.. the reason why I left it as such was that I tested that out as the Federation Cruiser unwittingly.. and to be perfectly honest, against Phase 3 of the flagship, it really didn't tilt the odds ridiculously against me. Then again, I did have the Artillery (Awesome) Beam, but then again any other ship would have Cloaking, so.. I don't know.
Light Crystals are actually really good compared to Light Lasers because of their damage in 'kit CE. They deal 30HP of crew damage each, in comparison to the 15HP for player-controlled non-spreadshot Light Lasers. I'd consider their vulnerability to drones and their sheer exclusivity to be their drawbacks.
As for these loadouts.. the Hasta (or now known as the Needle Beam) on ManB is curious, but I still personally stand on my belief that it should retain its second Shield. It's one of the two defining features of the ship compared to the rest, and I believe that a Tier 2 defense drone is not an acceptable substitute for the second shield because the first enemy shot will hit the shield bubble anyways before it is intercepted.
Vortex has Sensors but no Life Support, just like you like it.. you know, I might consider this as a module. I still kind of want the ship to behave like the normal Vortex, but the AI crew is still a neat idea.
Bravais appears to be a crew-nerfed vanilla CrystalA. Seeing Bio's play with the current loadout, I actually like that a lot. The way the Lock-Blast and Light Crystal work in unison with each other to seek and destroy enemy crew is beautiful, despite not having Lv2 Sensors or Slugs.
And Carnelian lacks any working Shields. I still don't know what to think of this. Fighting drones is a near-death sentence, but add a Zoltan Shield to the target ship.. if I do this, I'll HAVE to stop Zoltan Bombers from spawning in Sector 1. Those bastards are stupid enough in the super-early game as it is. Also, I'm not sure if the Light Crystal has any effect on Zoltan Shields at all.