Slipstream Mod Manager v1.9.1 (2018-01-07)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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FusedIon
Posts: 4
Joined: Fri Apr 11, 2014 1:16 am

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by FusedIon »

Vhati wrote:
FusedIon wrote:it doesn't read ANY mod files, but it starts just fine.
Anything interesting in "SMM/modman-log.txt"?
Sure does, here is the pastebin. http://pastebin.com/9HxhtYeL
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by Vhati »

FusedIon wrote:
Vhati wrote:
FusedIon wrote:it doesn't read ANY mod files, but it starts just fine.
Anything interesting in "SMM/modman-log.txt"?
Sure does, here is the pastebin. http://pastebin.com/9HxhtYeL
DOES "SMM/backup/" exist? (it should, but worth asking anyhow)

Are you double-clicking modman.command? (don't click the jar)
I've heard some Linux users had issues with that: the *.command script not finding the SMM folder, so it wouldn't find "./backup/" either.
See if the attached replacement helps.

Otherwise you'll have to use a terminal...
  • "cd /to/the/location/of/SMM/"
  • "./modman.command"
FusedIon
Posts: 4
Joined: Fri Apr 11, 2014 1:16 am

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by FusedIon »

I've been using the .jar because the .command will literally not launch through anything. Not even using the terminal not that I know much about it).
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by Sleeper Service »

FusedIon wrote:I've been using the .jar because the .command will literally not launch through anything. Not even using the terminal not that I know much about it).
I had the same problem. You can drop the .command file into the terminal window and press enter, that will launch the file in the terminal. It worked for me ever since.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by Vhati »

Sleeper Service wrote:You can drop the .command file into the terminal window and press enter, that will launch the file in the terminal. It worked for me ever since.
What about this?
Article: AskUbuntu - How do I run executable scripts in Nautilus?
FusedIon
Posts: 4
Joined: Fri Apr 11, 2014 1:16 am

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by FusedIon »

Sleeper Service wrote:
FusedIon wrote:I've been using the .jar because the .command will literally not launch through anything. Not even using the terminal not that I know much about it).
I had the same problem. You can drop the .command file into the terminal window and press enter, that will launch the file in the terminal. It worked for me ever since.
Doesn't work, just opens it in GEdit, and I can't even change it to open in terminal...

EDIT: Thought I pushed enter but it actually opens it automatically in GEdit! So I closed that, went back to terminal and pushed enter and voila! It worked!
yesto
Posts: 3
Joined: Mon Apr 14, 2014 5:06 am

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by yesto »

can someone explain to me how to use this i never modded before and FTL Captain's Edition says to use slipstream to install stuff.. i put the folders into the mod file zip and unzipped but the program reads no mods what files am i suppose to move only?
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by kartoFlane »

Superluminal2 - a ship editor for FTL
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by BrenTenkage »

has the mod loader been updated yet?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
baseline08
Posts: 1
Joined: Mon Apr 14, 2014 5:52 pm

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Post by baseline08 »

I installed the Mod Manager and attempted to patch both the Beginning Scrap Advantage and the Engi Scrap Advantage. The progress bar got about halfway through before telling me there was an error: "java.lang.NegativeArraySizeException" and stopping. FTL crashes upon loading after this and I need to redownload a fresh copy of the game files before it works again.
I've tried patching only one of either mods a number of times but no combination seems to work. Every time I try I get the "java.lang.NegativeArraySizeException" error.
Any Ideas?
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