What am i, a benchmark??? Lol, I feel honoured. If i could blush, i would.
NarnKar wrote:I could be talking bullshit and not even realize it.
Whatcha talkin' about? That post was solid advice!!!
(zero conflict of interests detected in this statement)
Yesterday I searched for references too! Check out
this collection of images and also
these instructions! They're for a Kodiak paper model. (it's so cool!!!) They might help you better grasp the hull's shape.
I never played C&C, but i fell in love with this ship's design! I've been meaning to post something about it to help but, believe me, I've been SO busy with work and other irl problems this week. >.<
(offtopic: If you happen to bump into another car in italy, be sure to compile a CID at all costs!!!!)
Also, about this...
NarnKar wrote:Don't worry about adding patches, unless your Kodiak actually does have patches all over it. Adding depth to the image and giving it proper shading should give it plenty of visual interest--and if that's not enough, you can add a patch here and there, or a greeble (mechanical bit) too.
I agree completely. I wanted to point you to the Hooker as well, 'cause i encountered your problem too!
In this old screenshot you can see how the surface of the hull is covered with random lines that emulate panels. They have been added at the end of the linework to make it a little less uninteresting.
(...To be honest, i don't really like what i came up with in the end. In the update i'm supposedly going to release for this ship, i am going to change its color from yellow to grey, and add some strips and numbers in an orange paint. probably.) Paint strips are also another thing that helps in covering up large empty areas! ...But in your case it's probably not an option, at least for the main layout.
This may sound a little crazy but when i draw a ship's plating I try to think about how the panels would actually be fabricated and assembled together.

I mean, I try to repeat shapes when possible and try to make the plating look like it's built that way for a reason. This is most noticeable in this other unfinished hull I made:
(which could be considered the Hooker's ancestor XD)
The idea here was to make a modular spaceship. Different layouts might've had different structures completely. If you notice, the panels are either repeated or very similar in design.
Oh! Also notice the bolts. I mean those black pixels placed in specific spots around the panel lines.
Like... I love adding those!

I think they add a lot of depth into a ship's design. My advice is to try being consistent with their placement. In these hulls they're mostly around panels' corners, but sometimes you might have to put them along a straight line. In that case, try to keep the distances between each bolt the same around the whole hull. And of course, also the distance between each bolt and each line. I mean, if you use a 2-pixel distance, keep using it everywhere
(except when you shouldn't for perspective reasons... but yeah)
Anyway...
Chrono Vortex wrote:I'll try not to bug anyone on the forum for a while for the rest of the time I'm working on this.
Dude! No! You *should* bug everyone! Or, well, i mean... you can bug me, at least? Feel free to ask whatever! I am sure you will do a great job if you take your time, and i'm willing to help you if
(and when!) i can. I want your ship to be awesome!!!
PS: OH OH another thing!!!! The first thing I do when making a ship is design its rooms layout. Superluminal is a dream came true for me. Most if not all of my ships were designed starting from the room layout!
What i'm trying to say is, try deciding what your rooms will be first, and then draw your hull around them! Keep in mind that the rooms and floor will cover your hull, and what you draw below it won't be visible throughout most of a game..!

You should also compare your and the original ships' sizes. It's best not to go over the size of a fed cruiser ...i think!
Looking at the original ships can be vital to try keeping a consistent style. My hulls tend to differ significantly from the original style, so be sure to base yourself also on the originals!
Random protip: the eyedropper tool can be used to check for hard-to-spot gradients on a ship's hull. Try to go over the Kestrel with it and see the different shades of grey!
PPS: ...and argh, there's more. To add even more depth i often add asymmetric details, like a missing panel on one side or the signs of an explosion..!
In any case, you can check more hulls of mine from
an old post from this very thread, or from my signature.
The Hooker is not in it yet because it's too OP.

i want to patch it first. There's also
this thing that i haven't released yet.
Sorry if this post was too long-winded or written like crap!
PPPS: What program do you use, by the way? I don't remember if you said it somewhere or not. If it's photoshop i can give you soooo much help. You would be overrun by all the help. I can already hear you crying "Help! I'm being crushed by all this help! Somebody, please! Stop taxi from helping me
eeeeeeee!"
