[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
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DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Joefesok wrote:I ran into a cruiser and....

The thing was invisible. The rooms are still there, but it doesn't actually show. I have no idea what cruiser it was, but It had 8 humans.

Just go to this link.
http://steamcommunity.com/profiles/7656 ... reenshots/
haha, I guess that's better than crashing. Thanks Joefesok, ill look into that.

*EDIT: I had put the img folder in a resource folder, so it couldn't find the images. Should be fixed now. Same link in post above, should download as version 1.1. Thanks!
Joefesok
Posts: 27
Joined: Sat Nov 03, 2012 10:44 pm

Re: [MOD][WIP] FTL Infinite Space

Post by Joefesok »

Well, textures work. But, the ships spawn with 1 bar in each system. Only. One. Bar.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Joefesok wrote:Well, textures work. But, the ships spawn with 1 bar in each system. Only. One. Bar.
They are just like other ships in that mod, so they should adjust based on your sector. At least I believe that is how it works. They are not the same ship specs that will be used in Infinite Space.

*EDIT: Never mind, I see what you mean. fixing...
**EDIT: Should be fixed now.
draconon97
Posts: 18
Joined: Thu Nov 15, 2012 9:01 am

Re: [MOD][WIP] FTL Infinite Space

Post by draconon97 »

Hey after like my 4th sector i found a mantis ship with a "hey we are spawning guys in your ship" in total, 8 mantis on my ship.... every one else be warned...
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

draconon97 wrote:Hey after like my 4th sector i found a mantis ship with a "hey we are spawning guys in your ship" in total, 8 mantis on my ship.... every one else be warned...
Was there a ship as well? I'm going through the events that spawn boarders, and I don't see one spawning 8 by itself. I'm wondering if it's in combo with crew teleporting over from a ship.
draconon97
Posts: 18
Joined: Thu Nov 15, 2012 9:01 am

Re: [MOD][WIP] FTL Infinite Space

Post by draconon97 »

DrkTemplar wrote:
draconon97 wrote:Hey after like my 4th sector i found a mantis ship with a "hey we are spawning guys in your ship" in total, 8 mantis on my ship.... every one else be warned...
Was there a ship as well? I'm going through the events that spawn boarders, and I don't see one spawning 8 by itself. I'm wondering if it's in combo with crew teleporting over from a ship.
smaller mantis ship (one in game with out mods) so it spawned like 6...
draconon97
Posts: 18
Joined: Thu Nov 15, 2012 9:01 am

Re: [MOD][WIP] FTL Infinite Space

Post by draconon97 »

Yo were start of sector stations removed or simply moved? when i jump i get "you have entered a deep space sector"
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

draconon97 wrote:Yo were start of sector stations removed or simply moved? when i jump i get "you have entered a deep space sector"
It was moved to the ITEMS event list. Meaning, the event can spawn randomly as a sector beacon. This was done to make room for the sector mini boss, which will only spawn when you're ship has higher shield, and engines.

Also, since the event just gave items with no risk, players had a reason to go straight to the end beacon (get free stuff). Now this isn't the case. Prior to leveling up your systems and having to fight a Cruiser ship, you can still go straight to the end beacon, but you don't really gain anything for it.
Rambowookie
Posts: 2
Joined: Mon Nov 19, 2012 4:40 am

Re: [MOD][WIP] FTL Infinite Space

Post by Rambowookie »

Hello. I've been playing your mod for quite awhile and have had no issues with it. But. After playing through 3 sectors with the updated version. (0.3) After I defeat the sector mini boss I don't get a quest marker. Then again I've just been killing the crew. Not destroying the ship. I don't know if this has anything to do with it though. Great mod though. I am having loads of fun with the new cruiser fights. The battleships were alot more of a challenge in some cases than the Flagship.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Rambowookie wrote:Hello. I've been playing your mod for quite awhile and have had no issues with it. But. After playing through 3 sectors with the updated version. (0.3) After I defeat the sector mini boss I don't get a quest marker. Then again I've just been killing the crew. Not destroying the ship. I don't know if this has anything to do with it though. Great mod though. I am having loads of fun with the new cruiser fights. The battleships were alot more of a challenge in some cases than the Flagship.
Thanks for reporting this. Either destroying or killing the crew was supposed to trigger the Quest. I'll look into this as soon as I can. Glad you're having fun. :)

*EDIT: I see what the problem is. I'll fix this and put out a new version tomorrow. It should work for destroying the ship though. Maybe in the meantime, if someone can confirm that is working? Thanks!
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