Re: Slipstream Mod Manager v1.4 (2013-09-20)
Posted: Fri Mar 07, 2014 1:03 pm
Hey there Vhati
I guess 37983 new blueprints put a little to much strain on the mod manager:
The mod verifies correctly though. Can this be fixed somehow on my or your end? Is some kind of heavy duty version of the SMM possible for this stuff?
We can always go back to single weapon prefixes, that would reduce the amount of blueprints exponentially. But I still would like to see how this behaves ingame first.
Help possible?
/EDIT: I was informed that this is purely related to my java version, sorry to have bothered you.
//EDIT: The usuall fixe would be this apparently: '/home/sleeper/Games/FTL/Slipstream Mod Manager v1.4-Unix/modman.command' -Xmx2068M -Xms1024M
Which did absolutely nothing.
I also increased Javas memory usage directly in the preference, but it still produces the same error. Any suggestions? RannI says loading the mod works in windows, so its either related to the Linux version of SMM or to my Java I guess?
I guess 37983 new blueprints put a little to much strain on the mod manager:
Code: Select all
INFO ModPatchThread - Installing mod: CE Endless Loot Addon test.ftl
Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:2367)
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:130)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:114)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:415)
at java.lang.StringBuffer.append(StringBuffer.java:237)
at java.io.StringWriter.write(StringWriter.java:101)
at org.jdom2.output.support.AbstractXMLOutputProcessor.write(AbstractXMLOutputProcessor.java:342)
at org.jdom2.output.support.AbstractXMLOutputProcessor.textRaw(AbstractXMLOutputProcessor.java:419)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:932)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printDocument(AbstractXMLOutputProcessor.java:533)
at org.jdom2.output.support.AbstractXMLOutputProcessor.process(AbstractXMLOutputProcessor.java:191)
at org.jdom2.output.XMLOutputter.output(XMLOutputter.java:822)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.sloppyPrint(SloppyXMLOutputProcessor.java:165)
at net.vhati.modmanager.core.ModUtilities.patchXMLFile(ModUtilities.java:228)
at net.vhati.modmanager.core.ModPatchThread.patch(ModPatchThread.java:236)
at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:88)
We can always go back to single weapon prefixes, that would reduce the amount of blueprints exponentially. But I still would like to see how this behaves ingame first.

/EDIT: I was informed that this is purely related to my java version, sorry to have bothered you.

//EDIT: The usuall fixe would be this apparently: '/home/sleeper/Games/FTL/Slipstream Mod Manager v1.4-Unix/modman.command' -Xmx2068M -Xms1024M
Which did absolutely nothing.
