I guess 37983 new blueprints put a little to much strain on the mod manager:
Code: Select all
INFO ModPatchThread - Installing mod: CE Endless Loot Addon test.ftl
Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:2367)
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:130)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:114)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:415)
at java.lang.StringBuffer.append(StringBuffer.java:237)
at java.io.StringWriter.write(StringWriter.java:101)
at org.jdom2.output.support.AbstractXMLOutputProcessor.write(AbstractXMLOutputProcessor.java:342)
at org.jdom2.output.support.AbstractXMLOutputProcessor.textRaw(AbstractXMLOutputProcessor.java:419)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:932)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(AbstractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(SloppyXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printDocument(AbstractXMLOutputProcessor.java:533)
at org.jdom2.output.support.AbstractXMLOutputProcessor.process(AbstractXMLOutputProcessor.java:191)
at org.jdom2.output.XMLOutputter.output(XMLOutputter.java:822)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.sloppyPrint(SloppyXMLOutputProcessor.java:165)
at net.vhati.modmanager.core.ModUtilities.patchXMLFile(ModUtilities.java:228)
at net.vhati.modmanager.core.ModPatchThread.patch(ModPatchThread.java:236)
at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:88)
We can always go back to single weapon prefixes, that would reduce the amount of blueprints exponentially. But I still would like to see how this behaves ingame first.

/EDIT: I was informed that this is purely related to my java version, sorry to have bothered you.

//EDIT: The usuall fixe would be this apparently: '/home/sleeper/Games/FTL/Slipstream Mod Manager v1.4-Unix/modman.command' -Xmx2068M -Xms1024M
Which did absolutely nothing.
