[SHIPS/WEAPONS] Star Trek Universe - Final update!.

Distribute and discuss mods that are functional. Moderator - Grognak
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Wolfperson
Posts: 2
Joined: Sun Dec 29, 2013 9:26 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by Wolfperson »

For some reason I can't download this mod....I have tried like 10 times (downloading again at least 3 times) using 2 different mod managers....I just can't download it
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by UltraMantis »

I don't know. It's a dropbox link, really simple. Try a different browser? Firefox has no issues even with Javascript blocked.
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Wolfperson
Posts: 2
Joined: Sun Dec 29, 2013 9:26 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by Wolfperson »

UltraMantis wrote:I don't know. It's a dropbox link, really simple. Try a different browser? Firefox has no issues even with Javascript blocked.
Its not the download, its when i go the unpack it with it says theres an error, but ill try

heres the error:

Traceback (most recent call last):
File "C:\Users\Mason\Desktop\Manual downlaods\FTl\Grognaks Mod Manager v1.7 Win32\main.py", line 909, in validate_mod
mod_zip = zf.ZipFile(mod_path, "r")
File "C:\Python27\lib\zipfile.py", line 766, in __init__
self._RealGetContents()
File "C:\Python27\lib\zipfile.py", line 825, in _RealGetContents
fp.seek(self.start_dir, 0)
IOError: [Errno 22] Invalid argument
graetness1
Posts: 1
Joined: Sat Jan 04, 2014 4:03 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by graetness1 »

Where is the download? :|
Bull3tM0nk3y
Posts: 3
Joined: Fri Jan 03, 2014 12:54 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by Bull3tM0nk3y »

I'd just like to say, as a young trekkie, this is an awesome mod. Before I tried mods, I always pretended it was the star trek universe, and now that is no longer a dream. It's wonderful, but really hard, and I like that.

So, props to you. The detail is awesome. There's some bugs, but those happen due to the game, not you, since other mods have the sane issue it seems. And sometimes it seems overpowered. It great fun for anyone, trekkie or not.

I'm not use if the better planets mod works for this though. I may have it turned off. I will test soon.
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by UltraMantis »

Use Slipstream Mod Manager not Grognak's. The download is in .ftl format so you don't have to unpack the downloaded file. Just place it in SMM's mods folder and run SMM.
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CaptRavo
Posts: 7
Joined: Fri Feb 07, 2014 5:26 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by CaptRavo »

Sweet mod! Loving this. Surprised this thread doesn't have more interest.
itchy01ca01
Posts: 2
Joined: Sun Mar 23, 2014 5:09 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by itchy01ca01 »

This is awesome! Thank you so much for your work. Now we need a really good star wars mod! Or even a Babylon 5 one!
petejoz
Posts: 1
Joined: Mon Apr 14, 2014 3:56 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by petejoz »

Can someone help? Whenever I try to use the Borg ship, my game freezes. I can hear the music playing, but I can't click or do anything else and have to close the program.

I am not using any other mods with it.

Edit: It's literally only the Borg Cube. Every other ship I can use...
OneShot17
Posts: 35
Joined: Fri Apr 18, 2014 3:54 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Post by OneShot17 »

Feels a bit underpowered, since all of the new weapons require a ridiculous amount of power. Even though you increased weapons and drones max power, the max reactor doesn't support it all. 25 power is maybe enough to power half of everything, leaving cheating my only option for decent gameplay with this mod. Also, since the weapons do deal a lot of damage, it might be a good idea to revamp the enemy ships as well. Great mod overall though!
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