Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Feb 03, 2016 8:58 pm
Good ideas!stylesrj wrote:Basically you're in an area where the ships are on your own level, then you encounter one that looks like all the others except it's tougher and requires more/better guns to fight. Although to be fair, they're clearly marked as dangerous.
So perhaps a mechanic to encourage exploration and seeking out events would be is to avoid fighting every pirate within range with high-powered enemies waiting nearby.
Heck you could have "Asskicker the Territorial" in the start sector who's way out of your league but will teach you a lesson in not only just fighting enemy ships, but making sure you're not too flashy about it. Or you'll have enemy ships who'll deliberately flee into their aggro range if they take too much damage or because they're assholes who'll risk getting themselves destroyed in the hopes that you go down first (then as they get blown up, Asskicker hails you to say that you're not worth his time).
