Re: [Suggestion] Help players understand what isn't reachabl
Posted: Tue Jul 24, 2012 3:32 pm
I personally like this idea..
Drop the full view of the star map, and only provide a generic circle around the exit.. (the exit is somewhere inside the circle.. the circle's radius 1-2 jumps).
The same approach would be done for Quest Markers.
The player ship has a set visibility around it. The map remembers what has been seen. (aka, Fog of War).
New Augment --> Astrometric Sensors
Allows you to see more into space.. Expands your visibility, so you can make sure you are more efficient in your jump travel..
Drop the full view of the star map, and only provide a generic circle around the exit.. (the exit is somewhere inside the circle.. the circle's radius 1-2 jumps).
The same approach would be done for Quest Markers.
The player ship has a set visibility around it. The map remembers what has been seen. (aka, Fog of War).
New Augment --> Astrometric Sensors
Allows you to see more into space.. Expands your visibility, so you can make sure you are more efficient in your jump travel..