[Pilots] Cauldron Pilots

Distribute and discuss mods that are functional.
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.14

Post by tosx »

v0.14 is up!
- Added Earl Deckard.
- Slight buff to Roland White's ability (now triggers off friendly weapon damage).
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.15

Post by tosx »

v0.15 is up! Added Sen. Have gone through a lot of versions of her ability. I think this one is clear/useful/balanced enough, but feedback would be great.
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bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [Pilots] Cauldron Pilots v0.15

Post by bamalf »

I'm waiting for your every update, great job :D
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tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.16

Post by tosx »

Well thanks for saying! Knowing someone's using them helps immensely with the motivation.

v0.16 is now up, with new pilot Karl Schraeder. Despite being conceptually simple, his skill was a huge pain to code, and I had to account for a lot of weird edge cases. If anyone finds glitches or edge cases I missed, please let me know!
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.17

Post by tosx »

v0.17 is up, adding a new pilot.

Minor portrait tweaks to Shreeve and Schraeder.
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.19

Post by tosx »

v0.18 had some bug fixes last week, and now v0.19 is up with the next-to-last pilot.
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v0.20

Post by tosx »

Slowly getting around to the last pilot. Wanted to teaser another feature that will be in the 'final' version of the mod, as discussed over on the Discord:

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tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.00

Post by tosx »

Added the last pilot and the ability for some pilots to occasionally have short conversations! The mod is basically complete. I'll continue fixing typos if I find them, and I may add more conversation options in the future.

Pilot mods don't seem to generate much interest, but if anyone spends time using them I would still love to hear balance feedback (haven't really seen much to date) and any bugs you find. I was aiming for all the pilots to be useful, if not necessarily equal, and trying to avoid having any of them be as powerful as official pilots like Kaz and Bethany.
rebel flagship
Posts: 2
Joined: Sat Jan 18, 2020 11:13 am

Re: [Pilots] Cauldron Pilots v1.07

Post by rebel flagship »

Hey, I just made an account to let you know that I really enjoy this mod and have been playing it a lot. One thing that'd be nice though is for there to be more conversations between vanilla pilots. I really want to see Bethany Jones and Isaac Jones talk to each other.
tosx
Posts: 167
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilots] Cauldron Pilots v1.07

Post by tosx »

Glad you're getting some use out of it!

I only made the one vanilla pilot conversation as an example of the concept; I figure if someone else wants to expand it through a separate dedicated mod it should be pretty easy to adapt my code. I wanted to keep this mod focused on the custom pilots in it.
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