Page 3 of 3
					
				Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
				Posted: Tue May 18, 2021 10:20 am
				by bamalf
				Update 1.10
Code: Select all
- +1 reactor for ships with a backup battery
- Fixed Adv. FTL navigation in hyperspace mode
 
			 
			
					
				Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
				Posted: Sat Jul 10, 2021 3:05 pm
				by bamalf
				Update 1.11
Code: Select all
- Added Mixed Random mode
- Fixed some minor error bugs
 
			 
			
					
				Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
				Posted: Wed Oct 25, 2023 6:07 pm
				by bamalf
				1.12-1.13
Code: Select all
- Added procedural generation of room layouts
 
			 
			
					
				Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
				Posted: Tue Nov 14, 2023 4:54 pm
				by bamalf
				1.14
Code: Select all
- Fixed an issue with a weak weapon system with the Flak I gun
- The probability of ships appearing without airlocks in procedural generation of rooms has been reduced by 50%
- The probability of giving a teleporter has been reduced by 10%
 
			 
			
					
				Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
				Posted: Mon Nov 20, 2023 8:02 pm
				by bamalf
				1.15
Code: Select all
- Fixed a bug due to which the temporal system did not appear in stores