Hanzz wrote:95% Chance wrote:Okay so, first off I'm damn interesting in this.
Secondly, is this thing still open to taking on new people?
Just for the record, I'm only new to the forums, not RP in general.
Yeah were still open, we havent even begun and were still open, new players will be rarely added after it begins so i suggest if you want to play you make a character sheet now
Alright! I just figured I should ask beforehand so I didn't go through all the trouble of creating a character sheet and it not be open etc. etc.
I'll get right on it.
Basics
Name (& pronunciation): Thryyykjo Dyyrge(thri-ck-yo durj)
Date of Birth (& age): December 6. Age 26
Place of Birth: Mantis War Colony Intuurjtna III
Gender: Male
Species/Racial Origin: Mantis
Social Class/Community Status: Elite Colony Guard
Language: Mantis (Primary) Federation English (Secondary)
Family/Friends/Pets/Etc: None
Physical Description
Height: 6'3"
Weight: 200lbs
Hair: None
Eyes: Amber-Yellow
Limb Dexterity: Ambidextrous (As if the Mantis have any other choice)
Detailed Physical Description: One could almost mistake Thryyykjo Dyyrge for a gangly, yellow Rockman if they weren't paying attention. Somewhat of an anomaly among Mantis, he doesn't exactly fit the description of agile on the surface, instead he is a large noticeably more thickset Mantis, denoting an upbringing of hard work, labor, and fighting (of course, being a Mantis it's hard to escape that ever present warrior ancestry).
Typical Clothing/Equipment: Tribal necklace adorned with small trophies (teeth, carvings, etc.) Colony Guard armor on lower torso now adorned with the Federation insignia
Personality/Attributes
Personality/Attitude: The term "strong, silent type" comes to mind. Thryyykjo doesn't have much to say, preferring to think and act, rather than speak. Sure, he can keep up a conversation, but his brain is always working, thinking about a million different things. He's a very loyal friend if one can manage it, granted, he considers many his friend, regardless if they've spoken to him or not. He is noticeably more friendly than most mantis are known to be.
Skills/Talents: Like all Mantis, Thryykjo is incredibly adept at fighting, even more so given his body type and stature, as well as his former occupation as an Elite Guard for his colony. Unlike other Mantises however, he has a love and a knack for carving and etching artistic things with his claw-scythe-appendages.
Favourites/Likes: The Federation, Humans, Engi, Rockmen, carving, etching, close quarters combat, nebulae
Most Hated/Dislikes: The Rebels (and by extent, the Enforcers), aggressive Mantis, repairing things
Goals/Ambitions: To be able to break the stereotype that all Mantis are aggressive and warlike, even if by a little bit
Strengths: A real powerhouse if sent aboard to wreak havoc, loyal, level-headed and calm, artsy
Weaknesses: None too good at repairs, loyal (to a fault), somewhat too trusting
Fears: Being adrift in space, being crushed
Hobbies/Interests: Carving/whittling
Regular Routine: Wake up, stare into space for a bit, carve/etch new things to add to his necklace, do whatever job he was assigned to do (usually guard something), get off work, return to his quarters/home/etc. and usually stay up thinking until he falls asleep
Philosophy of Life: One's destiny is not so rigid as to set in stone from the moment they are born, but is free to be manipulated by one to what so they desire.
Attitude Toward Death: For the mantis, death is almost a rite of passage. Thryyykjo feels otherwise, and believes that his own life is sacred in itself.
Religion/Beliefs: He's stared into the Great Eye of the Zoltan, and had it stare back. He doesn't know what to think of it however.
Fetishes/Strange Behaviors: Fighting for dominance. he also likes to etch things into metal wherever he may be if he's there for a long period of time, mostly strange Mantis tribal designs.
Most Instructive/Painful/Memorable Experience: Thryyykjo's most memorable experience was when he was stationed to guard cargo on a transport ship. They had taken a shortcut through a nebula and he had seen the Great Eye of the Zoltan. The crew say they had only been at that particular beacon for a few minutes, but for him it seemed like hours as he simply stood there and stared into it. He vaguely recalls having a conversation with a voice in his head during that time.
Sexual Preference/Experience/Values: he's only ever lain with a single Mantis female, mostly as a rite of passage in his clan, but that's the extent of his experience. As such, he hasn't exactly developed a preference.
Education/Special Training: Mantis War Colony Elite Guard training, Federation schooling
Place/Type of Residence: Federation Space Station "Div-Krul VI"
Occupation: Head of Station Security
Place of Work: Federation Space Station "Div-Krul VI"
Work-related Skills: Inter-Species relations, security protocols
Past Occupations: Elite Colony Guard, Cargo Transport Security Guard, Member of boarding party on a mercenary ship
Memberships: He still owns most of his security clearance cards for the previous jobs he's worked, if that counts.
Skill Sheet
Intelligence: 5 (+5)
Wisdom: 4 (+5)
Charisma: 4 (+5)
Dexterity: 4 (+5) (-1 Race Bonus)
Strength: 7 (+5) (+1 Race Bonus)
Constitution: 6 (+5)
And I think that pretty much covers that. If there's anything that needs to change, let me know.