Re: Making the switch to hard mode
Posted: Sun Dec 14, 2014 11:52 pm
Congrats, Crouchy!
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There's no difference in boarder strength between difficulties (or else Mantis would be even worse than they already are, and Lanius and Rocks would be a nightmare). However, for some reason door strength is reduced on Hard, so enemies will break through your doors faster (and suffocate less). However however, this also applies to player boarding parties, so it's easier for them to break through opponents' doors on Hard mode for some reason.Crouchy wrote:the boarders are way stronger (they must have combat training maxed out).
Maybe only the squishy meatsacks have combat levels?Leylite wrote:There's no difference in boarder strength between difficulties (or else Mantis would be even worse than they already are, and Lanius and Rocks would be a nightmare)....Crouchy wrote:the boarders are way stronger (they must have combat training maxed out).
As far as I can tell, the "level" or "system bar budget" of the enemy ship has absolutely no correlation with how much scrap you get from blowing them up. Most of the degree of scrap you get is based on whether the event gives you a "low", "medium", or "high" scrap reward, and this has nothing to do with how difficult the ship is - you can fight a tough Auto-Scout trying to jump away for low reward, or you can fight a slaver with two Halberd Beams who can't hurt you, for high reward.Crouchy wrote: Oh, one thing I wanted to mention is that it seems to me that the lower scrap rewards on hard are somewhat mitigated by the fact that you're often fighting higher level ships with bigger rewards. Anyone else find this to be the case?
1. Pretty much as advertised. You do get a good amount of scrap in sectors 5 through 8, but it's definitely a lot less than you would get on Normal, and it's a struggle to get the run started in sectors 1 through 3.I think from my first time on hard, I noticed the following:
- Lower scrap rewards, obviously
- Higher level enemy ships
- Higher enemy evasion
- Possibly enemy crew have training in combat (maybe repairs also?)
- Enemy targets and hits vital systems more often
- Flagship room connections (i.e. missile bay and laser room are connected to ship)
This was the first idea that popped in my head after reading the topic title. I do, however, recommend getting level 2 shields immediately for most ships. Weapon upgrading should take top priority after that because you simply cannot afford to buy/upgrade weapons and upgrade the engines/shields simultaneously in the early to mid game. Yes, you will be taking damage but it damn sure beats the snowball effect you'll face when you have to run from enemies because you can't penetrate their defenses.5thHorseman wrote:The main thing for me that got me going on hard mode, after being very good at normal mode for a long time (pre-AE) was to learn the importance (oddly) of not upgrading engines and shields too early. Also, not wasting scrap on most anything, especially early (Say, the first 4 sectors). And finally, living with what you have and not hoping for what you want.
Oh, I'd say it's worse being one scrap short of something you really need (say, another weapon, when you need extra firepower to deal with better defended enemies), when you have nothing to sell. And you can't go back to the store, because you're only one jump ahead of the rebels.ManDude wrote:... There's nothing worse than finding a store selling a weapon pre-igniter with no scrap on hand. ...
That happens all too often. I used the pre-igniter as an example because it's the Holy Grail of anything to find EVER.The Captain wrote: Oh, I'd say it's worse being one scrap short of something you really need (say, another weapon, when you need extra firepower to deal with better defended enemies), when you have nothing to sell. And you can't go back to the store, because you're only one jump ahead of the rebels.