Page 3 of 27

Re: Master Mod List

Posted: Sat Sep 22, 2012 10:55 am
by Alblaka
AtillaBosma wrote:Yeah, I just need someone to kind of show me how to use the .append feature, I just really don't get it.
If you name your file *.append, it will simply take the content of your * and put it BEHIND the content of the original *.
For coding, you can simply edit (f.e.) the blueprint.xml to your like. Once you're done, you take ALL new or changed events/weapons and put them into a blueprint.xml.append file.

Re: Master Mod List

Posted: Sat Sep 22, 2012 4:38 pm
by marksteele
updated with new mods/revised mods

Re: Master Mod List

Posted: Sun Sep 23, 2012 1:45 am
by SSk77
Other name change, it's no more Plasma Shooter, intead it's ProjectX thanks

Re: Master Mod List

Posted: Tue Sep 25, 2012 8:07 am
by marksteele
updated the list :)

Re: Master Mod List

Posted: Tue Sep 25, 2012 8:28 am
by Cpt Earb
Keep your nice work Natalie!

Im your biggest fan :D

Re: Master Mod List

Posted: Tue Sep 25, 2012 12:30 pm
by blaeron
This needs a bump. It is just that awesome.
Oh, and, *waves with FTHL*

Re: Master Mod List

Posted: Tue Sep 25, 2012 11:03 pm
by marksteele
blaeron wrote:This needs a bump. It is just that awesome.
Oh, and, *waves with FTHL*
musta missed that one at the last update. Added :)

Re: Master Mod List

Posted: Tue Sep 25, 2012 11:37 pm
by lordrahvin
I don't really like a lot of the names in the game. I tried modding names.xml but that only seemed to cover the "human" names. Do the aliens not have separate name lists?

Has anyone made a "name mod"?

Re: Master Mod List

Posted: Wed Sep 26, 2012 12:05 am
by marksteele
not that I know of. My guess is that its prolly hardcoded.

Re: Master Mod List

Posted: Wed Sep 26, 2012 2:56 am
by marksteele
bumping due to annoying bots