Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots
Posted: Fri Jul 25, 2014 8:53 pm
Oh man, that neon green screenshot looks strangely delicious. Doesn't look too bad in red either.
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
Yeah, I was hoping that could be for Zoltans or that Mantis and pirates could use red/purple.slowriderxcorps wrote:Oh man, that neon green screenshot looks strangely delicious. Doesn't look too bad in red either.
No just rename the 16 meg *.zip file you download to *.ftl and load it via modman like any other ftl file.Bolanis wrote:Hey, this mod looks really neat!
I may be totally missing something, but is there an .ftl file in the folder?
If not, what is the best way of installing/running this pack?
Thanks
Thank you very much!5thHorseman wrote:No just rename the 16 meg *.zip file you download to *.ftl and load it via modman like any other ftl file.Bolanis wrote:Hey, this mod looks really neat!
I may be totally missing something, but is there an .ftl file in the folder?
If not, what is the best way of installing/running this pack?
Thanks
@Russian Rockman, you should either put that in the first post (or made it bold and right near the download text if it's already there, I didn't see it) or rename the download to be a *.ftl file.
Those are all just files I was using when I was working on the new font. I left them in in case somebody wanted to use them for something. They shouldn't affect anything game wise.zabing12 wrote:A validate search led me to this
I was thinking about changing the contrast on all the system icons too.FortunaDraken wrote:I like the look of this, I might download and use it. Only thing that bothers me is that the system icons are a little harder to tell what they are, I think they're a little too light against the green background. But definitely shiny.
Thanks for the appreciation splette! I love your work.splette wrote:Hey RR,
so happy to see an AE-compatible version of the UI modding that phlakes started. Also thanks for including my shields (btw, seeing that Mantis with my name in one of the screenshots made me smile)
Anyway, I've been using the mod for almost a week now and here's some feedback for you to consider or ignore:
-transparent text boxes: sure look fancy but I do find the transparency distracting for reading. Even after a while I didn't get used to it. Please please reconsider...
-enemy background hexagons: I didn't even notice the enemy window is expanded now but I do miss the hexagons in the background a lot. Perhaps I can help. I could send you an separate png or illustrator file of the hexagons I used for the shields. Those have the same size. Edit: Here is an Illustrator file with hexagons. Can you work with that? Maybe something similar to this?
-I like the new doors, except the highest level blast door (the thicker one). Unlike the other doors, this one looks a little bit blurry for some reason. Also, I think it's too similar to the blast door that's one level weaker. I know it's thicker, but it would be nice if the difference was bigger (maybe make it a bit darker or something?)
-I noticed a few minor graphical glitches: Every fourth green block of the enemy hull indicator has a cut-off corner. This was not intended, right? Sometimes when evade is 0, the evade graphic seems to be a few pixels off. I think it only happens when the helm is hacked. Do you know what I am talking about?
I think that's it.
Now for things I love:
-the new loading screen with the small Kestrel is amazing!
-I like the new fonts, even though the one for weapons etc. is a bit smaller. But it fits well
-The original phlakes' color of the UI is great. I wouldn't consider changing it...
Great mod. Thanks a lot for taking all the time to make it (I did my own UI long time ago and only then I realized just how many graphics files you need to edit... urgh).
I hope the Ship Greeble Graphics Mod will be finished at some point. It would make a great addition.