NewAgeOfPower wrote:The following test code worked, but acted VERY oddly (not as intended), then stopped working (crashing to desktop immediately upon game start).
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I'm guessing I didn't turn ghosts on or something, but an analysis of Blueprints.xml reveals nothing...
Ghosts should just work. I didn't do anything to enable them for my mod (Feel free to dissect the files for the Black Opal, Haunted Rigger). The only thing that jumps out at me is your naming your ghost and making her female. I never set a gender for my ghosts and for all I know you can't.
I'm not sure but I don't think I've ever seen a female ghost on my ship, and I *think* they're actually faded out rebels who are all male.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
Sometimes, when I'm playing, if I go to a civilian sector after the first one, the game crashes when I try to open up the FTL Jump Map. I'm sure this is caused by something I did modding-wise, but I can't tell what and Error Checker gives no insight. It only happens when I go to a civilian sector, never happens on the first sector, and is very frequent when I do go to a civilian sector but doesn't happen every time.
XionGaTaosenai wrote:Sometimes, when I'm playing, if I go to a civilian sector after the first one, the game crashes when I try to open up the FTL Jump Map. I'm sure this is caused by something I did modding-wise, but I can't tell what and Error Checker gives no insight. It only happens when I go to a civilian sector, never happens on the first sector, and is very frequent when I do go to a civilian sector but doesn't happen every time.
That means that one or more events that can be called in this sector have serious problems, so that they cause crashes already when they are randomly selected for this sector. Best recheck all your new events that can be called in the civilian sector.
What is the difference between X_OFFSET and HORIZONTAL, same question about VERTICAL and Y_OFFSET.
when I attempted to do a negative number for X and Y the mod will not work and I do not know how to make it move in a specific direction, literally earlier today it seemed that bigger number = downwards and now it's completely opposite. And what unit of measurement is X and Y in? I don't think it is in pixels.
Positive values move the ship right/down, negative left/up, depending on axis
X_OFFSET and Y_OFFSET move the ship by #*35 pixels in respective direction
For all rooms and doors, both (X_OFFSET + X) and (Y_OFFSET + Y) must be >= 0, otherwise the game will crash
VERTICAL and HORIZONTAL move the ship by # pixels in respective direction
Is the number on the end important and/or what does it do? I am trying to mod weapons and before I named my strip I checked quickly what it is called on the "how to mod weapons" thread and/or vanilla weapons and they all got numbers on the end. Didn't find my answer on that thread or any others relating weapons.