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Re: Invent your own environmental hazards
Posted: Fri Dec 19, 2014 6:56 am
by stylesrj
Imagine there is a Rebel Rigger that only have beam weapons jump into this place.

I can Imagine how the crew rage so much right now.
I was thinking beam drones are fine though since they're attacking at close range anyway. Just that the ship-mounted ones are reflected.
Imagine the rage on your end of things when that infamous Rebel Rigger with Mini Beam and Beam Drone engage your DA-SR12

Re: Invent your own environmental hazards
Posted: Fri Dec 19, 2014 10:06 am
by Mikeshadow
stylesrj wrote:Imagine the rage on your end of things when that infamous Rebel Rigger with Mini Beam and Beam Drone engage your DA-SR12

I was thinking about that too, but not really too bad. I rage the most is when playing The Vortex.
Any idea about what happen during
Reactor Meltdown? That would be interesting.
Hey, also about the Solar Mirrors, this might can be a shield type augment that have 30% chance to reflect beams as long as there are 1 shield barrier,whether it can pierce shield or not it still reflect it.For the sake of detail, the augment will cause the shield to be silver colored.
Re: Invent your own environmental hazards
Posted: Wed Jan 07, 2015 1:23 pm
by erumsey
My idea for an environmental hazard
1/200 chance that both ships get 200% weapon charge speed.
Imagine how op the Vulcan would be against flagship... But flagship missles...

Re: Invent your own environmental hazards
Posted: Wed Jan 07, 2015 6:26 pm
by stylesrj
erumsey wrote:My idea for an environmental hazard
1/200 chance that both ships get 200% weapon charge speed.
Imagine how op the Vulcan would be against flagship... But flagship missles...

Power Surge
At some beacons, the energy generated by the FTL drive is somehow captured and channelled into the weapons, causing 200% charge speed.
I'm guessing this was inspired by your latest mishap with the Flagship's missile launcher? There's an easy solution for that. Provided it's not on Hard difficulty.