Teleport is OP

General discussion about the game.
greetingsfromoslo
Posts: 77
Joined: Sat Feb 02, 2013 11:47 am

Re: Teleport is OP

Post by greetingsfromoslo »

cicobuff wrote:Anyone knows of a weapon that cost 190 scrap?
Your calculation neglect the fact that the teleport generate a lot more loot, thus the "loss" of 80 scrap is countered by this fact with good measure. Technically a single BL3 isn't capable to take down any enemy with shield points equal to or higher than the damage output of the weapon. The teleport can be used to overpower any enemy alone regardless of shielding, unless they are equipped with zoltan shields. As all the ships have some weaponry installed by default, you will eventually be able to break through the zoltan shields as long as you don't sell off your weapon kit.

However, I do not object that certain other equipment compositions can destroy ships far quicker and from "a safe distance".
cicobuff
Posts: 62
Joined: Fri Jan 25, 2013 12:20 pm

Re: Teleport is OP

Post by cicobuff »

greetingsfromoslo wrote:
cicobuff wrote:Anyone knows of a weapon that cost 190 scrap?
Your calculation neglect the fact that the teleport generate a lot more loot, thus the "loss" of 80 scrap is countered by this fact with good measure. Technically a single BL3 isn't capable to take down any enemy with shield points equal to or higher than the damage output of the weapon. The teleport can be used to overpower any enemy alone regardless of shielding, unless they are equipped with zoltan shields. As all the ships have some weaponry installed by default, you will eventually be able to break through the zoltan shields as long as you don't sell off your weapon kit.

However, I do not object that certain other equipment compositions can destroy ships far quicker and from "a safe distance".
In all the games I have played, when I went teleporter, I needed another decent weapon(s) to win the game. So with the teleporter, I spent my time also hunting for either an end game weapon or a reliable medbay disabler.

In my games just relying on weapons, I don't even take boarding crews or teleport into consideration. That alone tells me that teleporter is not OP.

How is it OP when you have to do micro, avoid automated, can't take out boss alone, and cost more than an endgame weapon to buy?

There are some blue options (but so do beams and ions) and more scraps but it's offset by the additional pains you go through when facing a med bay equipped ship. And it takes ages to win going teleporter.
BKT
Posts: 211
Joined: Sat Nov 24, 2012 3:17 am

Re: Teleport is OP

Post by BKT »

You can't be serious... :?
greetingsfromoslo
Posts: 77
Joined: Sat Feb 02, 2013 11:47 am

Re: Teleport is OP

Post by greetingsfromoslo »

cicobuff wrote:In all the games I have played, when I went teleporter, I needed another decent weapon(s) to win the game. So with the teleporter, I spent my time also hunting for either an end game weapon or a reliable medbay disabler.
Teleport and weapons are not mutually exclusive, they actually make each other stronger:

With the teleport, you just have to use your weapons to disable the MedBay, if there are any, and then prevent your enemy from repairing it. You really don't need firepower to take down the enemy, only to cripple it a bit. Thus you don't need a lot of firepower with the teleport, because 5 points is all that you need against any ship, even the flagship. To deal with autoships, just add an extra level and you are able to disable their dodge ability by teleporting into the pilot room. You also gain more resources per battle and extra loot such as equipment or crew. That means you have more money to spend after the battle on better weapons and better systems, that will make your rogue life much easier.

The point is that the teleport require only a minimal amount of firepower installed on your ship to overpower any enemy, whereas a weapon only strategy calls for an armament with a larger output because of the dodge ability of the enemy. However, both strategies are viable, but I will admit that the weapons strategy is possibly the one with the most entertainment value in the long run.
BKT wrote:You can't be serious... :?
FYFTL moment? :lol:
cicobuff
Posts: 62
Joined: Fri Jan 25, 2013 12:20 pm

Re: Teleport is OP

Post by cicobuff »

Isnt this a discussion about the teleporter being OP?

I'm not saying teleporter is a bad choice to make when playing. I'm saying it's just not OP.

What's OP? A BL3 + Halberd beam + Preignitor. Or 2 beam drones with 2x Ion Blast 2 With autoLoader. Or even simple 2x ion blast with any beam + BL2. The weapons approach rapes any ship and do it much much faster.

Maybe our definition of OP just differ. By a lot.
greetingsfromoslo
Posts: 77
Joined: Sat Feb 02, 2013 11:47 am

Re: Teleport is OP

Post by greetingsfromoslo »

cicobuff wrote:Isnt this a discussion about the teleporter being OP?
We could discuss that! ;)
cicobuff wrote:Maybe our definition of OP just differ. By a lot.
OP is defined as anything that leave no room for counter play. Certain cocktails of weapons, drones and agumentations is also to be considered OP. Neither of those facts are controversial, at least to me.

The point is that it's far easier to obtain a single teleport than any specific equipment cocktail. As soon as I have my hands on the teleport, there's really nothing the game can to do to stop me from beating it; I never lose with the teleport on board. Every now and then a ship might slip away, but the grand total is that I win in the end. Of course I will mix in other equipment together with the teleport while on the flyswwwwwwwwwwwwww, but the teleport just make equipment cocktails that much more powerful by virtue of it's modest damage output requirements; it's enough with a single successful hit to the MedBay instead of multiple successful hits equal to the hull number of the enemy ship.
cicobuff
Posts: 62
Joined: Fri Jan 25, 2013 12:20 pm

Re: Teleport is OP

Post by cicobuff »

The teleporter does have a counter. A weapons heavy automated drone will give a teleporter build (with weak weaponry) lots of problems if not kill it. (If shields and evasion is not built up).

If being "uncounterable" is the definition of OP, then lots of combos are OP. just today while trying for a better score, my Torus became OP just by picking up a blast ion and a BL2. Butting some shields up and I basically relied on that until near end game (2x attack drone made short work of the boss). And it's ridiculous that u can just place it on auto mode, watch tv or surf the web and click on scrape collection later vs almost everything the game throws at you. And it does not even need augmentations to work.

I guess to each his own. I still think that term OP should be reserved for truely unstoppable, super cheesy and easy to use combos. Teleporter ranks a very distant last on the OP ladder if there is such a thing, especially when compared against even relatively simple to pick up weapons combo, even before auto loader or preigniter comes into the equation.
greetingsfromoslo
Posts: 77
Joined: Sat Feb 02, 2013 11:47 am

Re: Teleport is OP

Post by greetingsfromoslo »

cicobuff wrote:I still think that term OP should be reserved for truely unstoppable, super cheesy and easy to use combos.
I think teleporter fit all those criteria. A lot of combos too. There's no need to further discuss those facts. We just disagree on the level of OP-ness of the teleporter, but agree that it's a strong complement to the arsenal.

What's most OP here are us; a pair of truly unstoppable debaters! ;)
cicobuff
Posts: 62
Joined: Fri Jan 25, 2013 12:20 pm

Re: Teleport is OP

Post by cicobuff »

greetingsfromoslo wrote:
cicobuff wrote:I still think that term OP should be reserved for truely unstoppable, super cheesy and easy to use combos.
I think teleporter fit all those criteria. A lot of combos too. There's no need to further discuss those facts. We just disagree on the level of OP-ness of the teleporter, but agree that it's a strong complement to the arsenal.

What's most OP here are us; a pair of truly unstoppable debaters! ;)
And keeping it polite till the end too :).
Fishin
Posts: 1
Joined: Sun Mar 10, 2013 8:30 pm

Re: Teleport is OP

Post by Fishin »

I think a small nerf to make might be to change the four-man teleporter on ships that start with it into a three-man one at maximum. Having 100% more teleportation capacity than other ships is a pretty huge difference, 50% would be a lot less overpowering. Actually, making the teleporter able to teleport more members with each upgrade would be really cool but most ships only have a 2 person room in place so that would require a lot of redesigning and probably not be viable.

I think in general teleporters can be left as they are, though. Ships that jump, Zoltan Shields, and automated ships are all a thorn in their side.
Post Reply