Cog wrote:
What units is the capacitor measured in? How large is the default capacitor? How much do additional capacitor systems upgrade this by? The player should have a concrete number visible at least on the ship statistics screen, if not visible on the main screen.
How much capacitor power does it take to generate one shield layer? To charge a basic laser I? How about a burst laser II? How much does it cost to charge 50 hyperdrive capacity?
Number will be visible later on
Does the medbay charge up too, or does it use energy directly from the capacitor?
Directly
What is the priority order for how power is drained from the capacitor?
Right now I think it's the order in which the systems were installed.
The player should be able to set that order manually. Preferably with a single button click (like: Priority -> Shields, Priority -> Weapons, Priority -> Hyperdrive.)
Indeed a missing feature, will be added later
is that 15 capacitor power per game tick or something? How long is a tick?
yes 15 per tick
server runs at 40 updates(ticks) per second
UPS will be added as server config parameter.
How much do level 1 base engines charge from the capacitor?
Numbers will be visible later
For now either check the models files, or try installing 1 engine and see the ship's engines charge speed.
Why would invisible things the player can't see affect jump-weight. Can you explain this better? I didn't understand.

The actual area in cells(squares) occupied by the ship is marked with white.
The blocked cells are marked with red.
As you can see there are 3 types of cells:
space(white lines) - you can move through it freely
rooms(obvious) - these cells can have walls and doors
blocked(red lines) - these cells are transparent in the game just like space cells, but you can not walk through them.
blocked cells are needed to prevent players outside the ship to walk over ship images where there are no room cells.
if you use space cells instead of blocked cells then it will be possible for a player/mob to walk through ship images - shown in white circle.
If you can upgrade or purchase new systems from the store, can you sell old systems or remove something from a room if it can't be upgraded? Can the 120 unit capacity hyperdrive be upgraded to a 200 unit capacity drive?
You will be able to uninstall and sell stuff.
Why does in-system jumping require twice as much power as jumping a full sector away?
For balance.
This ratio will be added as server config parameter.