I have successfully spread the use of the name "bananaship"! Yay!RAD-82 wrote:I think I'll play this ship tomorrow. I was going to play the banana ship..
[SHIP] Obsidian Cruiser v1.3
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- Joined: Tue Dec 03, 2013 9:12 pm
Re: [MOD] Obsidian Cruiser v1.3

- Kieve
- Posts: 944
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [SHIP] Obsidian Cruiser v1.3
Plans, yes. Progress, not so much.rapdactyl wrote:Are there any plans to update this for AE?
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- Joined: Wed Apr 16, 2014 10:16 pm
Re: [SHIP] Obsidian Cruiser v1.3
Okay, thank you. I don't have a lot of time to game, so as much as I love FTL, dumping hours into runs just to die pointlessly is really frustrating. Always appreciated the Obsidian Cruiser because I don't seem to get fucked over as hard when I'm flying it vs other ships. :3Kieve wrote:Plans, yes. Progress, not so much.rapdactyl wrote:Are there any plans to update this for AE?
- Kieve
- Posts: 944
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [SHIP] Obsidian Cruiser v1.3
Figured I could at least share the current AE-update plans:
- Singularity Projector converted to artillery. Now that we can do custom artillery per ship, without botching the Fed Cruiser, I can revisit the decision to make the SP a weapon. I'd initially wanted to do it as artillery and scrapped the idea because of the above limitation. The hull will get a slight tweak, to convert the cannon-looking assembly on the starboard (lower) pylon into the SP itself, rather than decorative greeble.
- Drone/Hacking facilities will share room ID. Both systems use drone parts, so making this an either/or choice feels right to me. Have not fully tested this yet, but as with the Clone/Med bay, I expect them to overwrite each other.
- Custom Crystal crew layers. For anyone who's read the story behind the Retribution, the two Crystals are Quartz and Eliza. Quartz is described as having a sort of crystal "mohawk." Thanks to the crew layers, I can actually do that now. Yay for unique crew! Also, "Obsidian" crew were a requested feature previously, but again not one I could manage without overwriting the original Crystals. Now I can.
- Pulse Disruptor will fire AOE. In its current form it's just a BL2 with 1-layer shield-piercing, that costs an extra energy bar to use. The AOE option you get from Flak mean I can also make it "less accurate" and finally set it apart from the BL2. *Note: for those who like it just fine as-is, the "AE Content Disabled" version will retain the current Disruptor blueprints.
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] Obsidian Cruiser v1.3
Sorry to disappoint.Kieve wrote:Drone/Hacking facilities will share room ID. Both systems use drone parts, so making this an either/or choice feels right to me. Have not fully tested this yet, but as with the Clone/Med bay, I expect them to overwrite each other.

Clone/Med bay are hard-coded to overwrite each other, even when assigned to different rooms. Other systems will just stack on each other. The only time I would recommend using the same room ID for systems is when the ship starts with 7 systems, so there is no chance for the missing systems to overlap when using the same room.
- Kieve
- Posts: 944
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [SHIP] Obsidian Cruiser v1.3
Damn it. Then again, I should know better than to expect FTL to behave in logical ways.
Honestly, was trying to avoid a scenario in which every single room ends up with a system in it, but at least it's not critical to my update plans.
Honestly, was trying to avoid a scenario in which every single room ends up with a system in it, but at least it's not critical to my update plans.
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- Joined: Thu Apr 10, 2014 2:45 pm
Re: [SHIP] Obsidian Cruiser v1.3
Great to hear about some progress. This was my favorite ship back when it was released. Keep up the great work!
- Kieve
- Posts: 944
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [SHIP] Obsidian Cruiser v1.3
Why have I not done anything with this yet? AE came out eons ago! 

- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [SHIP] Obsidian Cruiser v1.3
Yeah I'd like to replay this, it was one of the ships that got me big on Youtube ^_^Kieve wrote:Why have I not done anything with this yet? AE came out eons ago!
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
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- Posts: 64
- Joined: Sun Jun 29, 2014 12:22 pm
Re: [SHIP] Obsidian Cruiser v1.3
me too. this was one of my favorites as well.
come on Kieve, need a new ship
come on Kieve, need a new ship
