Confirmation requested: I was playing with The Scavenger for my first time. It has a custom weapon that fires five missiles for the cost of two. I think I found a bug with it. When a normal missile weapon runs out of ammunition, it shuts off. Due to the Pegasus missile, I think it is programmed to do this after the second shot. This prevents my Hydra missile from firing the last three shots. It also doesn't shut off properly, remaining lit up and charged. I don't know if this is related to it wanting to shoot three more missiles or because I still have one missile in stock, which isn't enough to use the weapon with. After 26 downloads(maybe?), this hasn't been reported before.

Inquiry that I don't really care about: While working on my Overpopulation mod, I noticed that the human data in animations.xml didn't match up with the actual crew sheet. Crew animations are actually hard-coded?