Page 15 of 26
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Sun Mar 31, 2013 4:09 pm
by BrenTenkage
speedoflight wrote:BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...
Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.
I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
To answer your question, I could beat the first and third phase but it would be the 2nd. Think about it, they have defense drones which would have wiped out my missles, meaning n oway to break through. So yeah
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Sun Mar 31, 2013 5:20 pm
by speedoflight
BrenTenkage wrote:speedoflight wrote:BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...
Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.
I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
To answer your question, I could beat the first and third phase but it would be the 2nd. Think about it, they have defense drones which would have wiped out my missles, meaning n oway to break through. So yeah
U right, i forgot about the def drones lvl 2 the bosses have.
Anyways, thats the reason i hate playing without any delay pursuit mod, in the end there is only 1 way to beat the final boss, either with bombs/parties/low cooldown weapons. 2 phasers and 2 disruptors will be even better option.. or the starfleet phaser u found on the shop, it has lower cooldown than the cardassian phaser. Anyways, thats the problem of FTL, and thats thre reason almost everybody uses delay fleet mods lol. If u cant beat the boss u can always go back and gather anything else u can use.
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Mon Apr 01, 2013 9:27 am
by Metzelmax
speedoflight wrote:BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...
Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.
I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
doesnt crash by me and I am using the extra events as well.
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Mon Apr 01, 2013 3:21 pm
by BrenTenkage
speedoflight wrote:BrenTenkage wrote:speedoflight wrote:BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...
Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.
I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
To answer your question, I could beat the first and third phase but it would be the 2nd. Think about it, they have defense drones which would have wiped out my missles, meaning n oway to break through. So yeah
U right, i forgot about the def drones lvl 2 the bosses have.
Anyways, thats the reason i hate playing without any delay pursuit mod, in the end there is only 1 way to beat the final boss, either with bombs/parties/low cooldown weapons. 2 phasers and 2 disruptors will be even better option.. or the starfleet phaser u found on the shop, it has lower cooldown than the cardassian phaser. Anyways, thats the problem of FTL, and thats thre reason almost everybody uses delay fleet mods lol. If u cant beat the boss u can always go back and gather anything else u can use.
Hey I don't blame you for the ship, it just was bad luck on my part
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Mon Apr 01, 2013 8:16 pm
by speedoflight
Metzelmax wrote:speedoflight wrote:BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...
Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.
I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
doesnt crash by me and I am using the extra events as well.
Yea i checked the events mod files and they are all ok.
Its just luck, i played for about 40 minutes and didnt have any crash, but other games i tried, i crashed in the first or second shop i entered... as i said, i think is something wrong with any blueprint, but i dont have any idea .. (all the files seem to be ok).
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Tue Apr 02, 2013 8:07 pm
by jarkiro
Awesome Mod. Played with Enterprise first. Quita tough. IMHO the Small Phaser needs a buff. Or give it a small-medium Phaser with penetration 1.
Borg Cube is awesome. Really Really love it. Klingon Crew should be Mantis only
Defiant is bugged for me. No Shipmodel - just a black square with rooms on it
Re: [SHIP/S] Star Trek Universe - Updated 29/03
Posted: Wed Apr 03, 2013 3:31 am
by speedoflight
jarkiro wrote:Awesome Mod. Played with Enterprise first. Quita tough. IMHO the Small Phaser needs a buff. Or give it a small-medium Phaser with penetration 1.
Borg Cube is awesome. Really Really love it. Klingon Crew should be Mantis only
Defiant is bugged for me. No Shipmodel - just a black square with rooms on it
The thing is im reserving the mantis crew for the hirogen, but in the end i dunno wat i will do, since im not sure i finally will make hirogen and krenim. The thing is, crew changes were done after the klingon ships, so i really didnt check the crew of the klingons, for example. But u know wat, u right, almost 2 of em should be mantis..
The small phaser is as intended, no shield piercing. The good thing is the cooldown, only 9 seconds. I tell u, with 2 small phasers u can do a lot of harm if used in the right way (first photons to shields, then deactivate photons and use small phasers, for example). Besides, they dont need a buff, since after the small phaser u have the normal one (1 sp) and the heavy one (2 sp). Phasers are not powerful weapons, but as any weapon they are really useful if used correctly.
About the defiant, thats weird, u are the second user that reports that bug, and other users are not experiencing it.. i will look into it again, but im afraid i already checked all the files and references and everything its ok.
Re: [SHIP/S] Star Trek Universe - Updated 03/04
Posted: Wed Apr 03, 2013 9:50 pm
by speedoflight
Updated the link on the first post, added jem haddar ships!! i hope u guys enjoy em, i really did.
Be aware that u will need the energy crew member to power up some weapons, since for balance issues i limited the power outputo on the jem haddar ships. So, until u can update the reactor power (just 1 bar, 1 or 2 fights i guess), u need to protect him with your life!. And yes, jem haddar got a few cool drones, but u will need to update the drone bay first!!.
And for now.. i will take things really slow and more focused on private work (for the reasons u should find in the previous posts) and i dont doubt i will working on the mod (hirogen and krenim), but i will update it in a future.
But dont be shy about posting any feedback (wasted words ahaha

).
Enjoy!
Re: [SHIP/S] Star Trek Universe - Updated 03/04
Posted: Thu Apr 04, 2013 12:20 pm
by Metzelmax
Why does the dominion have drone reactor boosters? That only improves the speed of obboard drones and they dont have any.
Also why do all your attack-drones need 4 power? I FTL i never use the Antiship II since it needs 4 power, and with 4 power I can either have a burstlaser 3 or 2 shields or 2 attackdrones. There is no problem in having some drones use 4 power, but not all of them.
With that in mind I'd give the B ship of the dominion 3 attackships and one defense rather than 2 attack 2 defense like now. Since you always see 3 bugships fighting together and they even say there are always 3 jemhadar in one team.
Re: [SHIP/S] Star Trek Universe - Updated 03/04
Posted: Thu Apr 04, 2013 12:24 pm
by Metzelmax
forgot: there no augments there to buy in the store anymore. Should be there again even if all augments are now species specific. I mean you can buy their weapons, so why not their augments too.