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Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 2:34 am
by DrkTemplar
THEBANDIT240 wrote:This is a great mod so much fun but it is really annoying when batttleships appear and are so over powered.
I will continue to work on this progression. The latest version (0.2) uses different logic, but may still be spawning these Battleships too early.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 3:00 am
by DrkTemplar
Version 0.2.2 Battleships

Before any Battleship can spawn, a check is made against either your Shields, or your Engines. The minimum required is based on whether or not you salvage. If you don't the system must be a higher value, so its "easier" to avoid the ships this way, but no guarantee. However you gain no resources for the event. Destroying the ships will still get you resources.

Engi Battleship
-Triggered off your Drone system
-Circle Bomber Image
-8 Engi crew members
-Weapons: x2 Heavy
-Drones: Ion, Defense, Repair, Battle

Uses Ion drone to weaken shields, and Heavy weapons to destroy. Defense, Repair, and Battle drones for protection. Can weaken your drone system.

Zoltan Battleship
-Triggered off your Teleporter system
-Energy Bomber Image
-8 Zoltan crew members
-Weapons: x2 Burst, Heavy
-Drones: x2 Defense

Uses Burst and Heavy to destroy, and Zoltan Shield, and defense drones for protection. Can weaken your shield system.

Slug Battleship
-Triggered off your Pilot system
-Jelly Truffle Image
-8 Slug crew members
-Weapons: x4 Burst Missile

Uses cloak for protection, and massive missile strike for offense. Can weaken your engine system.

Mantis Battleship
-Triggered off your Door system
-Mantis Bomber Image
-12 Mantis crew members
-Weapons: x2 Missile
-Drones: x2 Boarder, x2 Battle

Uses Teleporter, and Boarder drones to assault your ship. Battle drones, and heavy crew count to defend their ship from assault. Can disable your teleporter system.

Rock Battleship
-Triggered off your Weapon system
-Rock Assault Image
-10 Rock crew members
-Weapons: x4 Heavy
-Drones: x2 Defense, x2 Battle

Uses Rock Armor, Higher Structural Hitpoints, Defense, and Battle drones for protection. Heavy weapons, and Teleporting Assault for offense. Can weaken your weapon system.

Crystal Battleship
-Triggered off your Cloaking system
-Crystal Bomber Image
-10 Crystal crew members
-Weapons: x2 Heavy, Burst, Bio
-Drones: x2 Combat, x2 Defense

Uses Crystal Shards, Mounted weapons, and Combat drones for strong offense. Higher Structural Hitpoints, and Defense drones for defense. Can disable your cloaking system.

Human Battleship
-Triggered off your Medbay system
-Federation Bomber Image
-10 Human crew members
-Weapons: Heavy, Burst, Ion, Missile
-Drones: Ion, x2 Combat, Defense

Uses a variety of offensive weapons, and drones for Assault. Combat Drones for defense. Can disable your medbay.

Pirate Battleship
-Triggered off your Oxygen system
-Rebel Long Image
-10 crew members of all races
-Weapons: x2 Burst, Fire Beam, Bio Beam

Primarily tries to weaken crew members as Offense. Can shut down Oxygen system, starts fires, and uses Bio beam.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 4:18 am
by Joefesok
I have a request

Can you please make it so that the crystal men sector events are much more rare, or exist only in specially determined deep space gens? It makes crystal men not seem so unique or special anymore and really just filler.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 8:09 am
by THEBANDIT240
the new version is better and greatly improves the battleships but they are still really overpowered but it's better then not having them because without them no ship could stop you

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 8:34 am
by DrkTemplar
Joefesok wrote:I have a request

Can you please make it so that the crystal men sector events are much more rare, or exist only in specially determined deep space gens? It makes crystal men not seem so unique or special anymore and really just filler.
I can only define one Deep Space sector, but I will look into reducing the frequency of these events. Thank you for your feedback!

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 4:44 pm
by Joefesok
I also think there should be more ship diversity other than crystal. Perhaps the rebel- federation war is still on, so you have to fight fighters of both types. ATM almost every ship I run into is a zoltan cruiser, and it gets quite boring.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 7:49 pm
by Tib
awesome i have been waiting for something like this, can anyone tell me when it might be ready or if the early mod is worth downloading?

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 9:05 pm
by DrkTemplar
Joefesok wrote:I also think there should be more ship diversity other than crystal. Perhaps the rebel- federation war is still on, so you have to fight fighters of both types. ATM almost every ship I run into is a zoltan cruiser, and it gets quite boring.
Interesting. All of the ships, except the Rebel Boss Flagship are still in the game. You should be running into Rebel ships (renamed Pirate), as well as Federation ships, and all the race specific ones. During my testing I certainly run into all types of ships. I'll watch for this, but any additional information would be helpful.

Are you using the latest version?
Are you using the data.dat or the GMM Version?
If GMM, are you using this mod with other mods? If so, which ones?

Thanks for your feedback.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Nov 04, 2012 9:09 pm
by DrkTemplar
Tib wrote:awesome i have been waiting for something like this, can anyone tell me when it might be ready or if the early mod is worth downloading?
Of course I would say the early version is worth downloading, but that's because I would like to know what you think so far. :) Any feedback you provide I will do my best to incorporate into the mod. If you would rather not download a WIP than I understand. I would like to get to a point where the feedback is about adding new features, and not about adjusting the ship balance. At that point I would say the core mod is done, and anything left would be polish. Unfortunately I don't know when that will be, which is another reason I encourage you to download and try the WIP.

Re: [MOD][WIP] FTL Infinite Space

Posted: Tue Nov 06, 2012 4:30 am
by Mj64
The 'Salvage' Battleship event is EXTREMELY common... as in half the sector sometimes common. I ran into a HUMAN battleship, so i ran away which brought me to a MANTIS battleship, so I ran away, which brought me to a CRYSTAL battleship... Urgh... Please make it rarer! It's like having to fight FTL's boss' third stage minus the guns and zoltan shield...