Zenith wrote:So I turned the .ftl files into .zips and they contain a data folder and a mod-appendix folder.
The mod-appendix folder seems to contain a metadata.xml file that opens text in internet explorer (or microsoft edge or whatever they want to call it now).
The data folder has two .xml.append folders
What do I use to open what?
first of all, .xml and .xml.append are text type files. you can open them in notepad, but then you don't get any different colors for the various tags. you can use something like notepad++ or gedit (both of which are free software) to see the tags in different colors. here is a side-by-side comparison of notepad and notepad++:
http://www.ftlgame.com/forum/viewtopic. ... 485#p92485 .
.xml and .xml.append are the same thing basically. the ".append" suffix just makes you able to add and overwrite stuff without overwriting the entire file. for example, I want to add 1 weapon and change the stats of another. if I set the file as blueprints.xml I'd run into trouble because if you look in the data folder you extracted with Slipstream you'll know that blueprints.xml has lots of stuff in it like all the augments, races, weapons etc. in the vanilla game. using blueprints.xml.append on the other hand will let me add just that 1 weapon and change/overwrite that other weapon. note that in some cases you'll want to replace the entire file and not use .xml.append
if you're using notepad++, it doesn't recognize .xml.append by default, but as meklozz pointed out in some previous post, "You could just add the extension to be recognized as xml.
http://superuser.com/a/40878 "
the metadata.xml file details the description of a mod in Slipstream. it's formatted for titles, version number, description, author, etc. which is displayed when you select/highlight a mod in slipstream. if you want tips for a description if I recall correctly when I looked into the sM Polish Kit's metadata.xml files they had a description for every detail and what it does as well as notes for a good description.
Zenith wrote:(Sorry for all of the incredibly "noob" [haha2012termyay] questions, this is my first time trying anything like this.)
don't worry dude. you're new to all this as we all once were (well maybe not
all of us, especially the devs, and probably the people that have braced the frontier to make modding easier). questions, questions, ask away.
to be honest, there isn't much activity here usually, but I'm constantly browsing the forums nearly everyday as are the handful (well maybe, a bit more) that still browse frequently.
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:edit: I hope I was informative enough. I try to be comprehensive, but sometimes I write too many details (aka, not brief/concise) or I skip ahead of myself and confusion is abound. any follow-up questions? please do ask.