Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 27, 2016 5:28 pm
Bear, you missed post 1111!
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
I will probably try to do it like this:Manters wrote:Have the event have some specialised code to ask the server if the player is online before activating the event.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
Code: Select all
java.lang.NullPointerException
at shampoo.bQ.j(Unknown Source)
at shampoo.bQ.a(Unknown Source)
at shampoo.dg.T(Unknown Source)
at shampoo.dg.a(Unknown Source)
at shampoo.cA.o(Unknown Source)
at shampoo.cA.f(Unknown Source)
at tk.spgames.spaceteamserver.b.af(Unknown Source)
at tk.spgames.spaceteamserver.b.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)Should be fixed in the next version.jrb00001 wrote:a0.4.6-server:Code: Select all
java.lang.NullPointerException at shampoo.bQ.j(Unknown Source) at shampoo.bQ.a(Unknown Source) at shampoo.dg.T(Unknown Source) at shampoo.dg.a(Unknown Source) at shampoo.cA.o(Unknown Source) at shampoo.cA.f(Unknown Source) at tk.spgames.spaceteamserver.b.af(Unknown Source) at tk.spgames.spaceteamserver.b.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
In some later version. Not exactly sure when.EmpressLexi wrote:Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
