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Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 27, 2016 5:28 pm
by Srul
Bear, you missed post 1111!

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 27, 2016 6:24 pm
by kcd.Spektor
Manters wrote:Have the event have some specialised code to ask the server if the player is online before activating the event.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
I will probably try to do it like this:
1. Player meets a bounty hunter.
2. Player hires bounty hunter and gives him the name of the ship that he's suppose to hunt down.
Also he gives him some phrase to say when he finds the ship. Something like - "Your old friend says hi"
3. The Bounty hunter ship goes away.
4. Every time the hunted ship makes a jump - there will be a chance that the bounty hunter will gain up on him.
5. If Bounty hunter appears - he will message the ship with the text that was provided by the Hiring player.
6. And the bounty hunter will try to kill the ship. If the ship runs, bounty hunter will follow.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 28, 2016 1:40 pm
by Srul
After, in total 30 minutes of testing, i finished it.

BEHOLD!
The clown guns!

HONK!!!

EDIT : Added 2 more guns

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 28, 2016 7:12 pm
by jrb00001
a0.4.6-server:

Code: Select all

java.lang.NullPointerException
        at shampoo.bQ.j(Unknown Source)
        at shampoo.bQ.a(Unknown Source)
        at shampoo.dg.T(Unknown Source)
        at shampoo.dg.a(Unknown Source)
        at shampoo.cA.o(Unknown Source)
        at shampoo.cA.f(Unknown Source)
        at tk.spgames.spaceteamserver.b.af(Unknown Source)
        at tk.spgames.spaceteamserver.b.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:745)

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 28, 2016 7:31 pm
by kcd.Spektor
jrb00001 wrote:a0.4.6-server:

Code: Select all

java.lang.NullPointerException
        at shampoo.bQ.j(Unknown Source)
        at shampoo.bQ.a(Unknown Source)
        at shampoo.dg.T(Unknown Source)
        at shampoo.dg.a(Unknown Source)
        at shampoo.cA.o(Unknown Source)
        at shampoo.cA.f(Unknown Source)
        at tk.spgames.spaceteamserver.b.af(Unknown Source)
        at tk.spgames.spaceteamserver.b.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:745)
Should be fixed in the next version.
Till then, only cure - server restart(at least I think it should work).

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun May 29, 2016 1:50 pm
by EmpressLexi
Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun May 29, 2016 5:49 pm
by kcd.Spektor
EmpressLexi wrote:Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
In some later version. Not exactly sure when.
But If you realy want it so urgent - contact me on skype I'll tell you how you can do it in current version.

Re: Hurray! Another multiplayer clone project. :)

Posted: Mon May 30, 2016 6:42 pm
by Flayme
Image

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 31, 2016 11:39 am
by Flayme

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 31, 2016 12:13 pm
by Stormbringer
what if you want to play singleplayer?