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Re: [TC][WIP] FTL:Incursion
Posted: Sun Sep 15, 2013 7:56 am
by NewAgeOfPower
Where Primus = First,
Secundus = Secondary, and Tertius = Tertiary, etc et al.
Re: [TC][WIP] FTL:Incursion
Posted: Sun Sep 15, 2013 12:28 pm
by Kieve
NewAgeOfPower wrote:Where Primus = First,
Secundus = Secondary, and Tertius = Tertiary, etc et al.
Yeah... I know about that one (mostly thanks to Stardust). I named my desktop's partitions as such.
I suppose that would suggest the ranking as Prime, Secondary, Tertiary, but it just doesn't feel like it flows correctly, which is why I was asking. No matter, it's a very minor detail - and as I said above, Alpha / Beta / etc. probably works much better in this context anyhow.
In related news, I was on a roll last night. Two Hylics are done up to the flat-color stage, and linework on the Demiurge is more than 80% complete.
Could I actually be making progress on this again?
EDIT: I also poked around at some tunes for the Rock/Crystal sectors, but nothing particularly satisfactory yet. I may be losing steam on that front.
Re: [TC][WIP] FTL:Incursion
Posted: Sun Sep 15, 2013 3:52 pm
by Kieve
More visual progress.
INC_hylic_beta.png
INC_demiurge.png
I made some significant changes to the rear of the Demiurge. Going from concept to line art, some things just didn't quite mesh up right, so I ended up reworking the whole engine segment.
Re: [MOD-WIP] FTL:Incursion
Posted: Thu Sep 19, 2013 3:06 pm
by dalolorn
dalolorn wrote:Kieve wrote:dalolorn wrote:Looks like it could be pretty nice. It's a shame our mods seem to be in conflict, though.
I wouldn't say "in conflict" so much as entirely separate subjects. Yours is immediate aftermath, mine is 20 years down an alternate time-line. It'd be like saying you wanted to run a ship mod that replaces all of them with Star Trek vessels, then one that replaces them all with Starcraft ships - there's simply no logic to the decision.

Good point. It
is a pretty large amount of time, and my story could result in yours becoming possible.
Hah, just read the OP again - TFSB's story is more than compatible with Incursion.

Re: [TC][WIP] FTL:Incursion
Posted: Wed Oct 23, 2013 9:33 pm
by Sovereighn2280
Hate to be a jerk or to rush, is any work even being put into this anymore? I haven't seen much done to it. It sounds so cool and I check in often to see any form of progress, but the only "stand-alone bit" or any such thing from this mod is the Incursor Archon. Again, sorry for being and form of jerk.
Re: [TC][WIP] FTL:Incursion
Posted: Wed Oct 23, 2013 10:08 pm
by R4V3-0N
There is, the guy is busy, but there is actual progress being done. Dude it is an overhaul of a game, do you KNOW how much codding you need? and testing? and also you need the actual ship the archon and most likely new rebel ships (it's set 20 years later, that is quite a lot in modern times let alone space age) and also he's making his own weapons and drones.
To top that off you got school/ collage/ university/ Job/ Family/ Kids.
I hope I didn't come out as a jerk when I said that, but this is a lot of work, and it's hard to do it if you're busy.
Don't worry, you are not alone waiting for this. Everyone on youtube said they were/ are waiting who review this mod, a lot of people on the forum said so, etc.
Re: [TC][WIP] FTL:Incursion
Posted: Wed Oct 23, 2013 10:12 pm
by NewAgeOfPower
Kieve has a life & a job. He's also in Midlife Crisis Apex mode right now. I don't blame him if he takes forever to make a new release.
@Raveon
Did you check out my beam defense drone reply?
Re: [TC][WIP] FTL:Incursion
Posted: Thu Oct 24, 2013 12:05 am
by R4V3-0N
No
Where is that reply? I just paired up that browser word search/ find and searched through your posts for like 6 pages and didn't find any, Did you make a working beam defence drone?!?
And about my name, just say Rave or Raven for short.
R4V3-0N is a mix of Music (Rave), My favourite bird (Raven)
(also due to military and sci fi stuff named after that bird), and then add a splash of 'Engi' (numbers)
Back on topic:
This is a overhaul mod right? set in a new time period (20 years after the last stand battle)
Wouldn't it be cool if there was more then 1 ship or a type B for the Incursor?
Re: [TC][WIP] FTL:Incursion
Posted: Thu Oct 24, 2013 4:29 am
by Kieve
Sovereighn2280 wrote:Hate to be a jerk or to rush, is any work even being put into this anymore? I haven't seen much done to it. It sounds so cool and I check in often to see any form of progress, but the only "stand-alone bit" or any such thing from this mod is the Incursor Archon. Again, sorry for being and form of jerk.
You're not being a jerk (mostly), it's a fair question. And while NOAP's information is a little behind (no longer in Crisis mode at least), job keeps me pretty busy and eats up practically all the daylight I have to burn. On top of that, I've only recently finished a new PC, due to some lovely cascade-failures with the old rig, and not all of my software is installed (or working properly - Magix doesn't want to activate its MP3 export abilities for some reason).
The latest stuff I've been poking around with, via concept sketches, are Incursor space-stations. I'm not sure more than one or two will ever see any kind of functional appearance, but the idea is intriguing enough to work with at least. Most of my thought-time spent on Incursion as a whole is trying to figure out ways to break the RNG to my will - if not to remove the randomness, at least to curb it until some form of story progression can be attained. The biggest challenge is making good use of the "Secret Sector" to increase overall game length and available sectors for quest progressions, while still allowing natural sector-by-sector jumps. Basically, figuring out a way to do what DrkTemplar hasn't, via Infinite Space. So many plates to keep spinning.
R4V3-0N wrote:This is a overhaul mod right? set in a new time period (20 years after the last stand battle)
Wouldn't it be cool if there was more then 1 ship or a type B for the Incursor?
Correct, it's a Total Conversion - UI included (which I have made progress with here and there, mostly in the realm of replacing fonts and reworking buttons and cursor icons). When Incursion is done, there'll be so little left of the original files the only practical way to distribute the mod will be the resource- and data.dat files, straight up. Which I realize is mentioned in the forum sticky as kind of a no-no, but seeing as that pertains to
original game content...
Just saying that FTL:Incursion won't resemble much of the original FTL beyond the core mechanics and things I can't change like UI layout.
As to ship selection, the Archon's "type B" is the Demiurge, the concept for which is posted a page or two back. I plan on reworking the engines again, as I'm not particularly happy with them, but shading and gibs aside it's practically done. My aim is to have 18 unique ships, rather than color-swapped clones with different layouts. Functionally they'll all be different of course, but I aim to have them
look different as well.
Re: [TC][WIP] FTL:Incursion
Posted: Thu Oct 24, 2013 5:44 am
by NewAgeOfPower
The biggest challenge is making good use of the "Secret Sector" to increase overall game length and available sectors for quest progressions, while still allowing natural sector-by-sector jumps. Basically, figuring out a way to do what DrkTemplar hasn't, via Infinite Space. So many plates to keep spinning.
I need this. So damn badly.
Also would love a way to guarantee a given quest event will spawn one jump away, allowing me to chain events in a single sector.