There are some errors in the textfile. There should be drones there but they've been misnamed.Nevill wrote:The mod supports Balanced Arsenal for Player Ships Addon 1.2. I tried it, and wanted to make a comment in the corresponding thread, but since it is no longer maintained separately, I'll do it here.
Engi type A does not have an attacking drone, only Ion Atrillery weapon. It can't damage enemy ships in any way.
Engi type B no longer has Boarding Drone and is thus highly susceptible to boarding.
There were a pair of other desicions I did not quite agree with, but those were not game-breaking, so I'll list them separately.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: [open beta] FTL Captains Edition 0.962
I don't see the option in that screenshot to not buy anything from a trader. (Whoops?)
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
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Re: [open beta] FTL Captains Edition 0.962
Ah, yes, started a new game, and they are indeed there.aaaaaa50 wrote:There are some errors in the textfile. There should be drones there but they've been misnamed.
The game seems to exit to desktop 1 time out of 3 when I start the game with an Engi ship. Is it connected to the misnaming error?
P.S. I expanded the original post. It ended up being more long-winded than I anticipated.
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Re: [open beta] FTL Captains Edition 0.962
I am waiting to see how the trade extension is going to work... to the best of my knowledge it is not possible to remove augments via events (the stasis pod one is just hardcoded?) but that is exactly what your screenshot of the dialogue window would suggest. Very curious.
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Re: [open beta] FTL Captains Edition 0.962
Yeah I mentioned that problem in the summary. I liked the whole concept too much to drop it because of modders inability to remove augs. My solution is simply to ask for player compliance:DryEagle wrote:I am waiting to see how the trade extension is going to work... to the best of my knowledge it is not possible to remove augments via events (the stasis pod one is just hardcoded?) but that is exactly what your screenshot of the dialogue window would suggest. Very curious.
Code: Select all
[...]
<choice req="TE_GOODS_ENGI_ELECTRONICS" hidden="true">
<text>[Sell Ship Electronics for about 30 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="12" max="18"/>
</item_modify>
</event>
</choice>
[...]
<textList name="STORE_SELL_TEXT">
<text>It takes a while to negotiate a good price. After receiving some scrap as advance you are asked to unload the cargo at the shop to get the rest of your payment. [Reminder: Not selling off the goods at the shop breaks the trade system and means you are cheating.]</text>
[...]
</textList>
Beta screen-shot, that will be an option of course...aaaaaa50 wrote:I don't see the option in that screenshot to not buy anything from a trader. (Whoops?)
@Neville: Thanks once more for the detailed comment. There will probably a revised version of the addon after the release of Trade Extension, I will consider working in your suggestions. (That whole addon was put together within twenty minutes, I actually didn’t play-test any of the load-outs before releasing it.

I'm not sure what's wrong with the Drones, I checked the files and in there the ID's are all right... Will look into it.
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Re: [open beta] FTL Captains Edition 0.962
I had a crash happen, and it's not the first time. Only happens when running this mod, kinda randomly when trying to jump to another system. I'm only running FTL CE 0.962 and DronesPlus, loaded in the correct order too.
EDIT: Woops, forgot the screenshot: http://i.imgur.com/kOgbeU9.jpg
EDIT: Woops, forgot the screenshot: http://i.imgur.com/kOgbeU9.jpg
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Re: [open beta] FTL Captains Edition 0.962
Crash on finishing the destroy supply base quest in federation space.
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Re: [open beta] FTL Captains Edition 0.962
Ah yes, I'm pretty sure that one is text length related. Will work after the next update.cirn0 wrote:Crash on finishing the destroy supply base quest in federation space.
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Re: [open beta] FTL Captains Edition 0.962
Alternative layouts may turn the special Mantis ship (piloted by Kazaak-something-kilik) into a ship with zero boarding capability. I am not sure if this could happen in the original.
http://postimg.org/image/av6mokqwp/
The crashes with Engi ships seem to stop upon uninstalling and reinstalling mods. Maybe I forgot to include Improved Drones back then or something.
http://postimg.org/image/av6mokqwp/
The crashes with Engi ships seem to stop upon uninstalling and reinstalling mods. Maybe I forgot to include Improved Drones back then or something.
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Re: [open beta] FTL Captains Edition 0.962
Hi,
Loving the mod, been waiting a while for something like this. But unfortunately I keep experiencing a crash when jumping sometimes to a new sector. I'm pretty sure it's something on my end as I haven't seen any posts regarding the same issue as mine. Hopefully someone might be able to shed some light as to what's going on.
Loving the mod, been waiting a while for something like this. But unfortunately I keep experiencing a crash when jumping sometimes to a new sector. I'm pretty sure it's something on my end as I haven't seen any posts regarding the same issue as mine. Hopefully someone might be able to shed some light as to what's going on.
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Re: [open beta] FTL Captains Edition 0.962
Yeah there is something wrong within one or multiple events that cause this crashes on sector load and game start. I still couldn't pinpoint the exact cause though. Help would still be appreciated. Till then I recommend everyone who really wants to play the mod cheat saves now and than.Retro wrote:Hi,
Loving the mod, been waiting a while for something like this. But unfortunately I keep experiencing a crash when jumping sometimes to a new sector. I'm pretty sure it's something on my end as I haven't seen any posts regarding the same issue as mine. Hopefully someone might be able to shed some light as to what's going on.